Designing engineering products - technical systems and/or transformation processes - requires a range of information, know-how, experience, and engineering analysis, to find an optimal solution.
The term "e;Human Engineering"e; was first used in America at the beginning of the twentieth century and was renamed "e;Human Factors"e; after World War II.
This book contains the selected papers presented at the 20th anniversary meeting of the Pan-Pacific Conference on Ergonomics organized by the Ergonomics Society of Taiwan.
Providing guidance on a broad range of issues for young children and adolescents, Ergonomics for Children: Designing Products and Places for Toddlers to Teens give you a deep understanding of how children develop and how these developmental changes can influence the design of products and places for children.
This handbook provides full coverage of the most recent and advanced topics in scheduling, assembling researchers from all relevant disciplines to facilitate new insights.
Focusing on the application of human factors and ergonomics in the design of alarm systems, this book brings together all the disparate areas in a single volume.
For the past decade, the rapid development of the ergonomics disciplines as well as the fast growing economy in the Asian region have been attracting the attention of the international ergonomics community.
Using many real-world examples and cases, this book identifies key factors and processes that have contributed to the creation of successful new products, buildings, and innovations, or resulted in some failures.
In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E.
Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history.
Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history.
Written in a clear, accessible style, this book covers the fundamental aspects of soil science with an emphasis on topics useful to landscape architects and professionals in related fields.
In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E.
While historians have given ample attention to stories of entrepreneurship, invention, and labor conflict, they have told us little about actual work-places and how people worked.
From the way we interact with our workspaces to the simple act of changing a duvet cover, the world around us is shaped by design, and not always for the better.
Italian-Argentine artist Leonor Fini (1907-1996) can be seen as the original artist-celebrity; her self-mythologization was promulgated by some of the 20th century's most prominent photographers, from Henri Cartier-Bresson to Dora Maar.
This book examines early modern drama's depiction of non-standard forms of masculinity grounded in superficiality, inauthenticity, affectation, and the display of the extravagantly clothed body.
This book examines early modern drama's depiction of non-standard forms of masculinity grounded in superficiality, inauthenticity, affectation, and the display of the extravagantly clothed body.
Over 950 entriesFrom the Arts and Crafts Movement to Postmodernism, Apple to Frank Lloyd Wright, this fascinating dictionary covers the past 160 years of international design, with accessible entries on branding, graphics, industrial design, functionalism, and fashion.
John Heskett wants to transform the way we think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives.
This lively survey of 150 years of fashion covers everything from Haute Couture to the High Street, and developing fabric technology from silk to fleece.
This is a study of a distinctive brand of modernism that first emerged in late nineteenth-century Germany and remained influential throughout the inter-war years and beyond.
John Heskett wants to transform the way we think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives.
The path for developing an internationally usable product with a human-machine interface is described in this textbook, from theory to conception and from design to practical implementation.