Exploring Digital Ethnography: From Principles to Practice places digital ethnography within the context of the production of multimedia, multisensory "e;research-creation"e; pieces using a variety of methods, tools, and techniques.
Designing for Playful Engagement in Museums is filled with creative fodder for practitioners who wish to make more memorable and engaging experiences that promote a sense of presence, effectively evoke emotions, tell stories that transport them, and harness visitors' innate playfulness.
Examining histories of post-war Britain, fashion, modelling, photography and popular culture, 1960s Model Girl: Narrative Identities in Fashion, Time and History explores model girl narratives found throughout media, fashion magazines, advice literature, auto/biographies and fashion exhibits.
There is a need to categorize artificial intelligence (AI) applications, tools, techniques, and algorithms based on their intended use in various design stages.
Examining histories of post-war Britain, fashion, modelling, photography and popular culture, 1960s Model Girl: Narrative Identities in Fashion, Time and History explores model girl narratives found throughout media, fashion magazines, advice literature, auto/biographies and fashion exhibits.
Imagine if we were using the same medical techniques today that were used during the Industrial Revolution, including the practice of bloodletting using leeches.
Imagine if we were using the same medical techniques today that were used during the Industrial Revolution, including the practice of bloodletting using leeches.
Whether youre a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design.
Una historia muy interesante, se trata de un nino genio, la vida de este personaje te lleva por varios caminos increibles, asombrosos, mismos que iras disfrutando a medida vayas leyendo.
Do no harm is Alex Schmidt's mantra throughout Deliberate Interventiona book that delves into how policy and design can work together to prevent harms in technology.
In einer zunehmend komplexen und dynamischen Geschäftswelt ist die Fähigkeit, Projekte und Programme effektiv zu steuern, entscheidend für den Unternehmenserfolg.
In einer Zeit, in der technologische Innovationen und digitale Transformationen den Geschäftsbetrieb grundlegend verändern, sind gut geplante und durchgeführte IT-Projekte von entscheidender Bedeutung.
Herausforderungen wie Digitalisierung, Klimawandel oder die globale Weltwirtschaft sind derart komplex, dass ihnen mit etablierten Steuerungs- und Problemlösungsroutinen nicht beizukommen ist – neue Ansätze sind gefragt.
In this vital resource with discussion of and applicability to various industries, Ali, Rabiu, and Ismail guide readers through the challenging environment of inventory management and enable them to successfully balance the demand and supply of items in stock, a critical task in any field.
Actualmente, la industria de la moda necesita de especialistas capaces de desarrollar, en tiempo limitado, nuevos modelos económicamente aptos para la producción y satisfactorios para la creciente demanda de los consumidores.
En APRENDE A DIBUJAR PERSONAJES MANGA encontrarás una gama variada de ejemplos en los principales estilos del manga como son el kodomo, el shonen, el shojo y el seinen, dispuestos de menor a mayor complejidad, tanto por el acabado de cada estilo como por el orden de estilos en que están presentados.
Designing for Playful Engagement in Museums is filled with creative fodder for practitioners who wish to make more memorable and engaging experiences that promote a sense of presence, effectively evoke emotions, tell stories that transport them, and harness visitors' innate playfulness.
Este libro aborda el concepto de investigación-creación desde la discusión contemporánea sobre las maneras de producir nuevo conocimiento en las artes, la arquitectura y el diseño.
Este libro se sustenta en la observación y escrutinio de las prácticas del taller y se propone desentrañar lo que sucede y germina en el encuentro de los maestros con los estudiantes en asignaturas fundamentales de inicio de la carrera de Diseño Gráfico como son tipografía y composición.