In this sixth edition of Television Sports Production, regional Emmy Award-winning producer Jim Owens walks readers through the planning, setup, directing, announcing, shooting, and editing involved in covering a sports event.
"e;All the cutting edge technology I learned in college-typewriters, film splicers, glue-is now in a museum; the one thing that hasn't changed is how to tell a visual story.
This book takes a unique look at visual character development in motion pictures and television by using famous works of art combined with modern works of film and television to demonstrate how to weave a visual tale.
This is the first collection of original critical essays devoted to exploring the misunderstood, neglected and frequently caricatured role played by the film producer.
Move over, movies: the freshest storytelling today is on television, where the multi-episodic format is used for rich character development and innovative story arcs.
Producing and Directing the Short Film and Video, Fifth Edition is the definitive book on the subject for the serious film student or beginning filmmaker.
Drawing from author Tim Palmer's 30 years of experience working as a cinematographer for award-winning drama series including Killing Eve, Bad Sisters, and Line of Duty, this book is the go-to guide on how to light just about any scene a cinematographer may face when shooting a TV show.
Throughout his directorial career, Clint Eastwood's movies have presented sympathetic narratives of characters enduring personal trauma as they turn to violence to survive calamity or sustain social order--a choice that leaves them marginalized rather than redeemed.
Mixing a Musical: Broadway Theatrical Sound Techniques, Second Edition pulls the curtain back on one of the least understood careers in live theatre: the role and responsibilities of the sound technician.
This volume is the first to examine, in either French or English, the films of Jean-Jacques Beineix, often seen as the best example of the 1980s cinema du look, with cult films, such as Diva and Betty Blue (37 2 le matin).
Celebrate movie history and the world of Disney, from the animations and live action movies to the magical Disney parks and attractions, with The Disney Book.
Andrew Utterson's unique study charts the beginnings of digital cinema, addressing both how filmmakers used new digital technologies and how attitudes and anxieties about the rise of the computer were represented in films such as Lang's Desk Set, Godard's Alphaville, Kubrick's 2001: A Space Odyssey and Crichton's Westworld.
Creating Reality in Factual Television analyzes the uneasy interaction between economics, culture, and professional ethics in reality and documentary television storytelling.
This book provides a comprehensive understanding of the technology architecture, physical facility changes and - most importantly - the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective.
Post Sound Design provides a practical introduction to the fascinating craft of editing and replacing dialog, creating Foley and sound effects, editing music, and balancing these elements to a final mix.
Adventurous Film Making (1980) looks at some more ambitious and interesting techniques and shows how these serve film makers in expressing their ideas.
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content.
This updated sixth edition of The Technique of Film and Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture and sound.
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half.
This book explores the complex, dynamic, and contested webs of relationships in which three different groups of video makers found themselves when distributing their work on the Internet.
IF YOU'VE NEVER MADE A FILM BEFORE, THIS AMAZING BOOK WILL TELL YOU:* How other young film makers made their first movie and found massive success* How to take your great ideas and turn them into great films* How to build a team to make your movie now* How to harness cheap technology to make expensive looking films* How to avoid hundreds of pitfalls many other film makers will fall into* How to find audiences and even make money from your movieVeterans of the indie film scene, the authors have produced numerous low budget feature films, sold projects to Hollywood studios, come perilously close to an Oscar nomination, and even ended up in prison!
Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing.
Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients.
This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice.
This book develops a critical and theoretical approach to the semiotics of motion pictures as they are applied to a broader range of constructions than traditional commercial narrative productions.