Skiing in movies, like the sport itself, grew more prevalent beginning in the 1930s, when it was a pastime of the elite, with depictions reflecting changes in technique, fashion and social climate.
Since the release in 1929 of a popular book series with bright yellow covers, the Italian word giallo (yellow) has come to define a whole spectrum of mystery and detective fiction and films.
American classic films noir, beginning with 1941's The Maltese Falcon and ending with 1950's Sunset Boulevard, and the neo-noir films made from the 1970s onward, share certain thematic aspects, stylistic qualities, and cultural contexts.
Unions, Strikes, Shaw: 'The Capitalism of the Proletariat' is the first book to treat Bernard Shaw-socialist, dramatist, public speaker and union member-in relation to unions and strikes.
This book studies a grouping of films set in New York City between 1965 and 1995, reflecting a town besieged by rampant criminality, social distress and physical decay.
This book uses popular culture to highlight the intersections and interplay between ideologies, technological advancement and mobilities as they shape contemporary Irish identities.
This book focuses on two important topics in Shaw's Major Barbara and Pygmalion that have received little attention from critics: language and metadrama.
This edited collection provides an intersectional and transnational exploration of representations of sexual violence and rape within films, television shows, and digital media in the contemporary context of the #MeToo and #TimesUp movements.
This book focuses on how the abject spectacle of the 'monstrous feminine' has been reimagined by recent and contemporary screen horrors focused on the desires and subjectivities of female monsters who, as anti-heroic protagonists of revisionist and reflexive texts, exemplify gendered possibility in altered cultures of 21st century screen production and reception.
Neo-Victorian Things: Re-Imagining Nineteenth-Century Material Cultures in Literature and Film is the first volume to focus solely on the replication, reconstruction, and re-presentation of Victorian things.
This book examines the economic circumstances in which films were produced, distributed, exhibited, and consumed during the spoken era of film production until 1970.
Get hands-on with game development tools and techniques to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industryKey FeaturesKickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine.
This book outlines how the protagonists in The Nibelung's Ring, The Lord of the Rings, and Game of Thrones attempt to construct identities and expand their consciousness manifestations.
This collection reads the science fiction genre and television medium as examples of heterotopia (and television as science fiction technology), in which forms, processes, and productions of space and time collide - a multiplicity of spaces produced and (re)configured.
This book proposes, following Antonin Artaud, an investigation exploring the virtual body, neurology and the brain as fields of contestation, seeking a clearer understanding of Artaud's transformations that ultimately leads into examining the relevance Artaud may have for an adequate theory of the current media environment.
In den vergangenen zwei Jahrzehnten haben Fernsehserien, oftmals unter dem Begriff des „Quality TV“ firmierend, eine merkliche kulturelle Aufwertung erfahren.
An examination of experimental cinema and media art from the Arabic-speaking world that explores filmmakers'' creative and philosophical inventiveness in trying times.
This book offers a truly interdisciplinary discussion on the relationship between the vocal and the instrumental in music and other arts and in everyday communication alike.
Die Beiträge dieses Bandes gehen aus einem Symposion zur Analyse des Spielfilms CAPOTE (2005) hervor, das Vertreterinnen und Vertreter unterschiedlicher filmsoziologischer Methoden und Zugänge zusammengebracht hat.
Blindness, or vision loss, is a major medical concern that has also drawn the attention of artists, writers, musicians, mythologists, filmmakers, religions, philosophers and others.
This book analyzes a range of Edgar Allan Poe's writing, focusing on new readings that engage with classical and (post)modern studies of his work and the troubling literary relationship that he had with T.
A brief guide to the real science of interstellar travelWith known exoplanets now numbering in the thousands and initiatives like 100 Year Starship and Breakthrough Starshot advancing the idea of interstellar travel, the age-old dream of venturing forth into the cosmos and perhaps even colonizing distant worlds may one day become a reality.
In this book, Shay Welch expands on the contemporary cognitive thinking-in-movement framework, which has its roots in the work of Maxine Sheets-Johnstone but extends and develops within contemporary embodied cognition theory.
This book provides a comprehensive reading of a space/place-based experience from the birth of the American horror genre (nineteenth century American Romanticism) to its rise and evolution in the twentieth and twenty-first centuries.
In this engaging book, Maria Chiara D'Argenio delineates a turn in recent Latin American filmmaking towards inter/cultural feature films made by non-Indigenous directors.