Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts.
The volume examines popular sensibilities via textual, visual, performative, spatial, digital frames of inquiry and critical social-political issues in South Asia.
Der vorliegende Band widmet sich den balneomusikalischen Kommunikations- und Interaktionsraumen der Fruhen Neuzeit (1450-1750) und untersucht performative und reflexive Aspekte von Musik im Badekontext.