This volume contains the extended papers selected for presentation at the ninth edition of the International Symposium on Web & Wireless Geographical Information Systems 2 (WGIS 2009) hosted by the National Centre for Geocomputation in NUI Maynooth 2 (Ireland).
The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design.
This book constitutes the proceedings of the First International Conference on User Modeling, Adaptation, and Personalization, held in Trento, Italy, on June 22-26, 2009.
This volume contains the proceedings of the Second International Workshop on Mobile Entity Localization and Tracking in GPS-less Environments (MELT 2009), held in Orlando, Florida on September 30, 2009 in conjunction with the 11th International Conference on Ubiquitous Computing (Ubicomp 2009).
The 8th edition of the International Symposium on Web and Wireless Geograp- cal Information Systems (W2GIS 2008) was held in December 2008, in the vibrant city of Shanghai, China.
Embedded and ubiquitous computing systems have considerably increased their scope of application over the past few years, and they now also include missi- and business-critical scenarios.
This book constitutes the refereed proceedings of the 6th International Conference on Wired/Wireless Internet Communications, WWIC 2008, held in Tampere, Finland, in May 2008.
We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes.
Digital cities constitutes a multidisciplinary field of research and development, where researchers, designers and developers of communityware interact and collaborate with social scientists studying the use and effects of these kinds of infrastructures and systems in their local application context.
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009.
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 - October 3, 2024.
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 - October 3, 2024.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.
Embark on a captivating exploration of human-centered computing and AI, where the convergence of technology and human interaction unveils a world of endless possibilities.
Since the general public began to use the Internet in the mid 1990s, there has been a vast amount of investment by governments and commerce in digital communications technologies.
Learn to solve parallel problems with GPU-accelerated C++ code and create reusable libraries that can be accessed from other programming languagesKey FeaturesHarness the power of GPU parallelism to accelerate real-world tasksUtilize CUDA streams and scale performance with custom C++ solutionsCreate reusable GPU libraries and expose them to Python seamlesslyBook DescriptionWritten by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations.
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology acceptance.
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam.
The title of this new book: "e;The Connected Home"e; reflects the move away from the idea that smart homes would alter the lives of those living in them by providing technologies to take over tasks that were previously the responsibility of the householder, such as managing entertainment, education - and even eating!
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches).
SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators.
Learn to solve parallel problems with GPU-accelerated C++ code and create reusable libraries that can be accessed from other programming languagesKey FeaturesHarness the power of GPU parallelism to accelerate real-world tasksUtilize CUDA streams and scale performance with custom C++ solutionsCreate reusable GPU libraries and expose them to Python seamlesslyBook DescriptionWritten by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations.
Embark on a captivating exploration of human-centered computing and AI, where the convergence of technology and human interaction unveils a world of endless possibilities.