This book constitutes the refereed proceedings of the 6th International Conference on Wired/Wireless Internet Communications, WWIC 2008, held in Tampere, Finland, in May 2008.
We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes.
Digital cities constitutes a multidisciplinary field of research and development, where researchers, designers and developers of communityware interact and collaborate with social scientists studying the use and effects of these kinds of infrastructures and systems in their local application context.
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27–30, 2025.
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009.
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 - October 3, 2024.
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 - October 3, 2024.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.
Embark on a captivating exploration of human-centered computing and AI, where the convergence of technology and human interaction unveils a world of endless possibilities.
Since the general public began to use the Internet in the mid 1990s, there has been a vast amount of investment by governments and commerce in digital communications technologies.
Learn to solve parallel problems with GPU-accelerated C++ code and create reusable libraries that can be accessed from other programming languagesKey FeaturesHarness the power of GPU parallelism to accelerate real-world tasksUtilize CUDA streams and scale performance with custom C++ solutionsCreate reusable GPU libraries and expose them to Python seamlesslyBook DescriptionWritten by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations.
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology acceptance.
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam.
The title of this new book: "e;The Connected Home"e; reflects the move away from the idea that smart homes would alter the lives of those living in them by providing technologies to take over tasks that were previously the responsibility of the householder, such as managing entertainment, education - and even eating!
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches).
SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators.
Learn to solve parallel problems with GPU-accelerated C++ code and create reusable libraries that can be accessed from other programming languagesKey FeaturesHarness the power of GPU parallelism to accelerate real-world tasksUtilize CUDA streams and scale performance with custom C++ solutionsCreate reusable GPU libraries and expose them to Python seamlesslyBook DescriptionWritten by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations.
Embark on a captivating exploration of human-centered computing and AI, where the convergence of technology and human interaction unveils a world of endless possibilities.