This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016.
This book offers a selection of the best papers presented at the 13th International Symposium on Location Based Services (LBS 2016), which was held in Vienna (Austria) from November 14 to 16, 2016.
This book constitutes the refereed proceedings of the 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, held in Munster, Germany, in October 2015.
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016.
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015.
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
This book focuses on the importance of adaptation and personalization in today's society and the upgraded role computational systems and the Internet play in our day-to-day activities.
This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015.
This book constitutes the refereed proceedings of the 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, held in Ljubljana, Slovenia, in September/October 2015.
This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014.
This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013.
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014.
This book constitutes the refereed proceedings of the 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, held in Istanbul, Turkey, in September 2014.
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013.
This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013.
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022.
This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022.
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021.
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi'an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020.
This encyclopedic reference provides a concise and engaging overview of the groundbreaking inventions and conceptual innovations that have shaped the field of computing, and the technology that runs the modern world.
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.
This encyclopedic reference provides a concise and engaging overview of the groundbreaking inventions and conceptual innovations that have shaped the field of computing, and the technology that runs the modern world.
A detailed guide to learn and use Fire TV Recast This guide will help you how to know all about Fire TV Recast installaion and usage You will following learn techniques and tips: - Fire TV Recast comprehensive guide- Fire TV Recast complete setup- Fire TV Recast tips and tricks- Fire TV Recast channels- How to find channels and recorded files If you want to learn all about fire Tv recast at a single place, then this book is for you.
Work through a mix of amazing robotic projects using the Raspberry Pi Zero or the Raspberry Pi 3Key FeaturesEasy to follow instructions, yet the ones that help you build powerful robots, and exclusive coverage of mobile robots with the Pi ZeroBuild robots that can run, swim and fly and the cutting-edge dimension of robotics that is possible with the Raspberry Pi Zero and Pi 3Interact with your projects wirelessly and make sci-fi possible, right in your homeBook DescriptionThis book will allow you to take full advantage of Raspberry Pi Zero and Raspberry Pi 3 by building both simple and complex robotic projects.
Over 80 practical and interesting recipes that explore the plethora of functionalities and opportunities available with Raspberry Pi ZeroAbout This BookDeep dive into the components of the small yet powerful Raspberry Pi ZeroGet into grips with integrating various hardware, programming, and networking concepts with the so-called "e;cheapest computer"e;Explore the functionalities of this $5 chip through practical recipesWho This Book Is ForThis book is for programmers and hobbyists who are eager to dive deep into the Raspberry Pi Zero.
Work through a mix of amazing robotic projects using the Raspberry Pi Zero or the Raspberry Pi 3Key FeaturesEasy to follow instructions, yet the ones that help you build powerful robots, and exclusive coverage of mobile robots with the Pi ZeroBuild robots that can run, swim and fly and the cutting-edge dimension of robotics that is possible with the Raspberry Pi Zero and Pi 3Interact with your projects wirelessly and make sci-fi possible, right in your homeBook DescriptionThis book will allow you to take full advantage of Raspberry Pi Zero and Raspberry Pi 3 by building both simple and complex robotic projects.
Explore Raspberry Pi\'s architecture through innovative and fun projectsKey Features[*] Explore Raspberry Pi 2's hardware through the Assembly, C/C++, and Python programming languages[*] Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software[*] Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projectsBook DescriptionWith the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming.
Automate and control your home using the power of the BeagleBone Black with practical home automation projectsKey Features[*] Build, set up, and develop your circuits via step-by-step tutorial of practical examples, from initial board setup to device driver management[*] Get access to several kinds of computer peripherals to monitor and control your domestic environment using this guide[*] This book is spread across 10 chapters all focused on one practical home automation projectBook DescriptionBeagleBone is a microboard PC that runs Linux.
Leverage the capability of Banana Pi with exciting real-world projectsKey FeaturesDelve into the expanse of Banana Pi's self-managing functionalities and develop real-world projectsGain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana PiDevelop your applications using Banana Pi through a project-based approachBook DescriptionThis book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations.
Explore Raspberry Pi\'s architecture through innovative and fun projectsKey Features[*] Explore Raspberry Pi 2's hardware through the Assembly, C/C++, and Python programming languages[*] Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software[*] Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projectsBook DescriptionWith the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming.