Written by the founders of Silicon Valley's the CoderSchool, Basher's Coding With Scratch is a really useful step-by-step guide to basic programming that's packed with quirky, colourful characters - from Variable and If/Then to Loop and Function - who will teach you how to make your very own apps with Scratch 3.
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies.
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Graph to develop expertise in post-processing and advanced shadingUnlock shortcuts to achieve AAA shader quality without complex algorithmsBecome proficient in Unity's latest tools, including VFX Graph and Unity MusePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism.
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Graph to develop expertise in post-processing and advanced shadingUnlock shortcuts to achieve AAA shader quality without complex algorithmsBecome proficient in Unity's latest tools, including VFX Graph and Unity MusePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism.
Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VRAll formats include a free PDF and an invitation to the Unity Game Development communityPurchase the eBook for full-color contentKey FeaturesMaster C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalitiesBuild a complete game with real-world applications and case studiesEnhance your game development skills in Unity with AI, multiplayer, and VRPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase.
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance.
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development.
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more.
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more.