Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional.
The World Politics of Disco Elysium analyzes the distinctive political claims and original arguments on a wide range of international political issues of the highly-acclaimed Marxist video game Disco Elysium (2019), which takes place in a speculative fictional world anchored in a post-Soviet Estonian perspective.
Our modern world is dominated by giant media companies, and increasingly they don't so much sell story, characters or gameplay as they do their setting.
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition.
This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition.
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics.
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics.
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty three of the top game AI professionals and researchers from around the world.
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty three of the top game AI professionals and researchers from around the world.
This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel.
This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel.