This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "e;Metroidvania"e; titles.
Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding.
Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.
Shader gelten oft als mystisch und schwer zu entwickeln, selbst für erfahrene Programmierer, Künstler und Entwickler aus anderen Bereichen des Spieldesigns.
This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others.
Learn Python with Pygame, and create a full pacman game without the headachessPython is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way.
Newly Edited and Updated Version (Third Edition) for Unity 2019Create multiplayer games and procedural levels and boost game performances without the headachesWithout this book, most people spend too long trying to develop and optimize their game the hard way.
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio.
This book is a companion manual for "e;Unity from Zero to Proficiency (Foundations),"e; offering tips, projects, and exercises for both students and teachers alike.
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today.
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development.
The World Politics of Disco Elysium analyzes the distinctive political claims and original arguments on a wide range of international political issues of the highly-acclaimed Marxist video game Disco Elysium (2019), which takes place in a speculative fictional world anchored in a post-Soviet Estonian perspective.