Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management.
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018Key FeaturesGet insights into Unity's user interface (UI) system and and build UIs for your RPGImplement artificial intelligence (AI) to build intelligent entities that take your game to the next levelDevelop multiplayer features for an RPG using Unity 2018Book DescriptionIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe.
Learn the art of making Android games and turn your game development dreams into realityAbout This BookLeverage the latest features of Android N to create real-world 2D gamesArchitect a 2D game from scratch and level up your Android game development skillTransition from developing simple 2D games to 3D games using basic Java code Who This Book Is ForIf you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you.
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL).
Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI.
Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics.
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems.
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow.
A 2024 Choice Outstanding Academic TitleAgainst the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games.
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume.