This two-volume set CCIS 751 and CCIS 752 constitutes the proceedings of the 17th Asia Simulation Conference, AsiaSim 2017, held in Malacca, Malaysia, in August/September 2017.
Intelligent Machine Vision: Techniques, Implementations & Applications brings together the central issues involved in this exciting and topical subject.
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc.
Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics.
This book constitutes the refereed proceedings of CVM 2025, the 13th International Conference on Computational Visual Media, held in Hong Kong SAR, China, in April 2025.
"e;Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics.
This book LNCS 15411 constitutes the refereed proceedings of the 19th International Conference and Workshops on Algorithms and Computation, WALCOM 2025, held in Chengdu, China, during February 28 - March 2, 2025.
This book constitutes selected papers of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017.
The two-volume set LNCS 14461 and LNCS 14462 constitutes the refereed proceedings of the 17th International Conference on Combinatorial Optimization and Applications, COCOA 2023, held in Hawaii, HI, USA, during December 15-17, 2023.
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics.
This four-volume set (CCIS 643, 644, 645, 646) constitutes the refereed proceedings of the 16th Asia Simulation Conference and the First Autumn Simulation Multi-Conference, AsiaSim / SCS AutumnSim 2016, held in Beijing, China, in October 2016.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering.
This book constitutes the refereed proceedings of the 34th International Workshop on Combinatorial Algorithms, IWOCA 2023, held in Tainan, Taiwan, during June 7-10, 2023.
This two-volume set CCIS 751 and CCIS 752 constitutes the proceedings of the 17th Asia Simulation Conference, AsiaSim 2017, held in Malacca, Malaysia, in August/September 2017.
This book constitutes the proceedings of the Workshop Empowering Novel Geometric Algebra for Graphics and Engineering, ENGAGE 2022, held in conjunction with Computer Graphics International conference, CGI 2022, which took place virtually, in September 2022.
This book gathers selected papers presented at the Third International Symposium on Signal and Image Processing (ISSIP 2020), organized by the Department of Information Technology, RCC Institute of Information Technology, Kolkata, during March 18-19, 2020.
The two-volume set, LNCS 15434 and 15435, constitutes the refereed post-conference proceedings of the 17th International Conference on Combinatorial Optimization and Applications, COCOA 2024, held in Beijing, China, during December 6–8, 2024.
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.
Die in den vergangenen Jahren außerordentlich gesteigerte Leistungsfähigkeit sowohl der Arbeitsplatzrechner als auch der Kommunikationstechnik für ihre Vernetzung erschließen sinnvolle Anwendungsmöglichkeiten für immer weitere und umfangreichere Arbeitsbereiche.
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.
The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling.
This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.
Scientific visualization is a new and rapidly growing areain which efforts from computer graphics research and manyscientific and engineering disciplines are integrated.
This book constitutes the refereed proceedings of the 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, held in Kanazawa, Japan, during March 18-20, 2024.
Since its very existence as a separate field within computerscience, computer graphics had to make extensive use ofnon-trivial mathematics, for example, projective geometry,solid modelling, and approximation theory.
In this monograph the author presents a thorough computational geometry approach to handling theoretical and practical problems arising from numerically controlled pocket machining.