This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9th International Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017.
This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9th International Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017.
This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9thInternational Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017.
This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018.
This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.
This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada.
This volume constitutes the refereed proceedings of the 21st Scandinavian Conference on Image Analysis, SCIA 2019, held in Norrkoping, Sweden, in June 2019.
This book constitutes the refereed proceedings of the 12th IAPR-TC-15 International Workshop on Graph-Based Representation in Pattern Recognition, GbRPR 2019, held in Tours, France, in June 2019.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE).
Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs.
This book constitutes the refereed proceedings of the 33rd International Workshop on Combinatorial Algorithms, IWOCA 2022, which took place as a hybrid event in Trier, Germany, during June 7-9, 2022.
This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture.
The book focuses on one of the key issues in document image processing - graphical symbol recognition, which is a sub-field of the larger research domain of pattern recognition.
This book focuses on novel approaches for thoracic computed tomography (CT) image registration and determination of respiratory motion models in a range of patient scenarios.
Este libro pretende dar a conocer de forma práctica los aspectos relacionados con el Marketing, la Administración y la Gerencia básica para las mipymes colombianas.
This book provides a systematic review of many advanced techniques to support the analysis of large collections of documents, ranging from the elementary to the profound, covering all the aspects of the visualization of text documents.
Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings.
This volume contains the proceedings of the first ICASE/LaRC Work- shop on Computational Electromagnetics and Its Applications conducted by the Institute for Computer Applications in Science and Engineering and NASA Langley Research Center.
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics.
Parallel processing is seen today as the means to improve the power of computing facilities by breaking the Von Neumann bottleneck of conventional sequential computer architectures.
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every- day occurrence.
Move beyond the tech jargon and the hype of non-fungible tokens (NFT)s and become empowered to think through solutions to solve your specific business problems.
In this book, John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann's hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis.
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds.
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation.
This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992.
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology.
Scientific Visualization of Physical Phenomena reflects the special emphasis of the Computer Graphics Society's Ninth International Conference, held at the MIT in Cambridge, Massachusetts, USA in June, 1991.