The human visual system as a functional unit including the eyes, the nervous system, and the corresponding parts of the brain certainly ranks among the most important means of human information processing.
This is an essential practical guide for academics, researchers and professionals involved in the digital humanities, as well as designers working with them.
This is an essential practical guide for academics, researchers and professionals involved in the digital humanities, as well as designers working with them.
PDE & Level Sets: Algorithmic Approaches to Static & Motion Imagery is specially dedicated to the segmentation of complex shapes from the field of imaging sciences using level sets and PDEs.
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets.
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018.
Build an inexpensive cluster of multiple Raspberry Pi computers and install all the required libraries to write parallel and scientific programs in Python 3.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy.
Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines.
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.
In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic and complex numbers.
This two-volume set LNBI 10813 and LNBI 10814 constitutes the proceedings of the 6th International Work-Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2018, held in Granada, Spain, in April 2018.
This two volume set LNBI 10813 and LNBI 10814 constitutes the proceedings of the 6th International Work-Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2018, held in Granada, Spain, in April 2018.
This book explores the principles, design, and image processing of multi-primary displays, and introduces the reader to the intricacies of the typical imaging pathways which influence display design and the perception of color within a display system.
Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform.
Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more.
Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy.
Gain skills in image and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project.