During the last decade of the twentieth century, computer vision made considerable progress towards the consolidation of its fundaments, in particular regarding the treatment of geometry for the evaluation of stereo image pairs and of multi-view image recordings.
Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces.
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science.
With the swift development of video imaging technology and the drastic improvements in CPU speed and memory, both video processing and computational video are becoming more and more popular.
The paper is organized as follows: In section 2, we describe the no- orientation-discontinuity interfering model based on a Gaussian stochastic model in analyzing the properties of the interfering strokes.
This book constitutes the strictly reviewed post-workshop documentation of the First International Conference on Cooperative Multimodal Communication held in Eindhoven, The Netherlands, in 1995.
This book constitutes the refereed proceedings of the 27th International Symposium on Mathematical Foundations of Computer Science, MFCS 2002, held in Warsaw, Poland in August 2002.
This book presents refereed and revised papers presented at GREC 2001, the 4th IAPR International Workshop on Graphics Recognition, which took place in Kingston, Ontario, Canada in September 2001.
Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools.
Algebraic projective geometry, with its multilinear relations and its embedding into Grassmann-Cayley algebra, has become the basic representation of multiple view geometry, resulting in deep insights into the algebraic structure of geometric relations, as well as in efficient and versatile algorithms for computer vision and image analysis.
This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and large-scale applications in an interdisciplinary environment.
This book contains the written contributions to the program of the First In- ternational Conference on Computer Vision, Virtual Reality, and Robotics in Medicine (CVRMed'95) held in Nice during the period April 3-6, 1995.
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Defense (Pole Universitaire Leonard de Vinci).
The abstracts and papers in this volume were presented at the Fifth Annual International Computing and Combinatorics Conference (COCOON '99), which was held in Tokyo, Japan from July 26 to 28, 1999.
The range of issues considered in graph drawing includes algorithms, graph theory, geometry, topology, order theory, graphic languages, perception, app- cations, and practical systems.
This book constitutes the refereed proceedings of the Second International Workshop on Biologically Motivated Computer Vision, BMCV 2002, held in Tubingen, Germany, in November 2002.