The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.
AdvancED Flash on Devices begins with a discussion of the mobile development landscape-the different players, tools, hardware, platforms, and operating systems.
Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible.
Explore advanced techniques in AI image generation with a focus on enhancing creativity and producing unique styles using the Midjourney platform, an AI image-generating (text-to-image) program unparalleled in the aesthetics of images it can produce.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy.
Shader gelten oft als mystisch und schwer zu entwickeln, selbst für erfahrene Programmierer, Künstler und Entwickler aus anderen Bereichen des Spieldesigns.
Target success in OCR A-level Design and Technology: Product Design with this proven formula for effective, structured revision; key content coverage is combined with exam-style tasks and practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE).
Exam Board: AQALevel: GCSESubject: D&TFirst Teaching: September 2017First Exam: June 2019Build in-depth understanding and inspire your students to tackle design challenges both practically and creatively, with a textbook that delivers the Core Technical plus Specialist Technical and Design & Making Principles needed for the 2017 AQA D&T GCSE.
How to Use This Handbook The MATLAB Handbook is a complete reference tool for the MATLAB computation language, and is written for all MATLAB users, regardless of their discipline or field(s) of interest.
This book constitutes the refereed proceedings of the 14th Latin American Symposium on Theoretical Informatics, LATIN 2020, held in Sao Paulo, Brazil, in January 2021.
The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.
This book constitutes the proceedings of the 7th International Workshop on Computational Topology in Image Context, CTIC 2019, held in Malaga, Spain, in January 2019.
The first two editions of this book have been very well received by the com- munity, but so many revisions ofthe Maple system have occurred since then that simply reprinting the out-of-stock book would not do anymore.
Scientific visualization has always been an integral part of discovery, starting first with simplified drawings of the pre-Enlightenment and progressing to present day.
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "e;realistic"e; computer generated images.
This book constitutes the refereed post-conference proceedings of the Special Event on the Analysis of Experimental Algorithms, SEA2 2019, held in Kalamata, Greece, in June 2019.
Help your learners develop their knowledge and prepare for assessment with this brand-new classroom resource - the only textbook tailored to the Cambridge National Level 1/2 Award and Certificate in Engineering Design.
This Brief investigates the intersections that occur between three different areas of study that normally would not touch each other: ODF, spline theory, and topology.
The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games.
This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Workshop on Graphics Recognition, GREC 2017, held in Kyoto, Japan, in November 2017.
This book constitutes the refereed proceedings of the 16th International Symposium on Algorithms and Data Structures, WADS, 2019, held in Edmonton, AB, Canada, in August 2019.
This volume constitutes the proceedings of the 13th International Conference on Combinatorial Optimization and Applications, COCOA 2019, held in Xiamen, China, in December 2019.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy.
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software.