Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts.
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.
Geometric modelling has been an important and interesting subject for many years from the purely mathematical and computer science viewpoint, and also from the standpoint of engineering and various other applications, such as CAD/CAM, entertainment, animation, and multimedia.
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed.
SVG Programming: The Graphical Web, authored by leading XML expert Kurt Cagle, is a complete guide to creating, using, and accessing the powerful elements of Scalable Vector Graphics (SVG).
This book constitutes the refereed post-conference proceedings of 3 workshops, held at the 24th International Conference on Pattern Recognition, Beijing, China, in August 2018: the Third International Workshop on Computer Vision for Analysis of Underwater Imagery, CVAUI 2018, the 7th International Workshop on Computational Forensics, IWCF 2018, and the International Workshop on Multimedia Information Processing for Personality and Social Networks Analysis, MIPPSNA 2018.
GIMP for Absolute Beginners gives us an easy way to use the power of GIMP, and enjoy digital photography and graphics without worrying about application features.
This is an essential practical guide for academics, researchers and professionals involved in the digital humanities, as well as designers working with them.
This book constitutes the refereed proceedings of the 14th International Conference on Graph Transformation, ICGT 2021, which took place virtually during June 24-25, 2021.
The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.
Exam board: EduqasLevel: GCSESubject: Design and TechnologyFirst teaching: September 2017First exams: Summer 2019Target success in WJEC Eduqas GCSE (9-1) Design and Technology with this proven formula for effective, structured revision.
Tauchen Sie mit Python verstehen leicht gemacht in die Welt der Programmierung ein und entdecken Sie die faszinierenden Möglichkeiten, die Python Ihnen bietet.
Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics.
Gain concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package EditShare Lightworks 12.
Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics.
Dr AIvy Ray Smith Executive Vice President, Pixar The pOlyglot language of computer animation has arisen piecemeal as a collection of terms borrowed from geometry, film, video, painting, conventional animation, computer graphiCS, computer science, and publishing - in fact, from every older art or science which has anything to do with pictures and picture making.
Exam board: WJECLevel: GCSESubject: Design and TechnologyFirst teaching: September 2017First exams: Summer 2019Target success in WJEC GCSE Design and Technology with this proven formula for effective, structured revision.
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics.
Gain skills in image and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project.
Software Visualization: From Theory to Practice was initially selected as a special volume for "e;The Annals of Software Engineering (ANSE) Journal"e;, which has been discontinued.
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018.
Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids' Scratch Coding Book!
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018.