By incorporating cyber threat intelligence, adversary emulation provides a form of cybersecurity assessment that mimics advanced persistent threat (APT) tactics, techniques, and procedures (TTPs).
This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance, and wellbeing of esports players, as well as the marketing, media, and venue strategies that can keep fans engaged across the life course.
Digital Technology in Public Health and Rehabilitation Care: COVID Era provides an in-depth examination on how digital technology has impacted public health and rehabilitation during the COVID-19 pandemic.
In agilen Teams ist Kommunikation der Schlüssel zum Erfolg – doch was passiert, wenn Missverständnisse den Fortschritt behindern oder das Team seine volle Leistung nicht entfalten kann?
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.
If you're a developer looking to build a distributed, resilient, scalable, high-performance application, you may be evaluating distributed SQL and NoSQL solutions.
This book explores the intersection of legal frameworks, healthcare innovation, and computational intelligence, shedding light on how emerging technologies like artificial intelligence (AI) and machine learning (ML) are reshaping the medical landscape.
This book gathers a collection of high-quality peer-reviewed research papers presented at the 6th International Conference on Data and Information Sciences (ICDIS 2024), held at Raja Balwant Singh Engineering Technical Campus, Agra, India, on May 24-25, 2024.
This book gathers a collection of high-quality peer-reviewed research papers presented at the 6th International Conference on Data and Information Sciences (ICDIS 2024), held at Raja Balwant Singh Engineering Technical Campus, Agra, India, on May 24-25, 2024.
This book offers a comprehensive overview of the current state of cybersecurity in smart cities and explores how AI and IoT technologies can be used to address cybersecurity challenges.
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences.