This book is a comprehensive, systematic survey of the synthesis problem, and of region theory which underlies its solution, covering the related theory, algorithms, and applications.
Discover and navigate the essential tools and technologies that streamline the product-building journey, enabling you to bring your AI solution to the Azure marketplace faster and with greater impact.
Discover and navigate the essential tools and technologies that streamline the product-building journey, enabling you to bring your AI solution to the Azure marketplace faster and with greater impact.
This volume constitutes the refereed proceedings of the 8th International Workshop on AI System Engineering: Math, Modelling and Software, AISys 2026 and the First International Workshop on Optimisation of Industrial Production with AI Algorithms, AI4IP, co-located with the 37th International Conference on Database and Expert Systems Applications, DEXA 2026, which took place in Graz, Austria, during August 11–13, 2026.
In uralten Spielen wie Schach oder Go können sich die brillantesten Spieler verbessern, indem sie die von einer Maschine produzierten Strategien studieren.
This volume constitutes the refereed proceedings of the 8th International Workshop on AI System Engineering: Math, Modelling and Software, AISys 2026 and the First International Workshop on Optimisation of Industrial Production with AI Algorithms, AI4IP, co-located with the 37th International Conference on Database and Expert Systems Applications, DEXA 2026, which took place in Graz, Austria, during August 11–13, 2026.
In uralten Spielen wie Schach oder Go können sich die brillantesten Spieler verbessern, indem sie die von einer Maschine produzierten Strategien studieren.
The two-volume set LNCS constitutes the proceedings of the 37th International Conference on Database and Expert Systems Applications, DEXA 2026, held in Graz, Austria, in August 11–13, 2026.
Doctoral Thesis / Dissertation from the year 2008 in the subject Computer Science - Applied, grade: 1, University of Freiburg (Lehrstuhl fur Mustererkennung und Bildverarbeitung), language: English, abstract: In this work, we present the problem of automatic appearance-based facial analysis with machine learning techniques and describe common specific sub-problems like face detection, facial feature detection and face recognition which are the crucial parts of many applications in the context of indexation, surveillance, access-control or human-computer interaction.
The two-volume set LNCS constitutes the proceedings of the 37th International Conference on Database and Expert Systems Applications, DEXA 2026, held in Graz, Austria, in August 11–13, 2026.
This book constitutes revised selected papers of the 13th International Symposium on From Data Models and Back, DataMod 2025, held in Toledo, Spain, during November 10–11, 2025.
This book constitutes revised selected papers of the 13th International Symposium on From Data Models and Back, DataMod 2025, held in Toledo, Spain, during November 10–11, 2025.
Embark on a guided tour through the Grand ClojureScript Hotel, where each “floor” presents a curated suite of interactive projects that teach you both the art and science of ClojureScript.
Embark on a guided tour through the Grand ClojureScript Hotel, where each “floor” presents a curated suite of interactive projects that teach you both the art and science of ClojureScript.
This book constitutes the refereed proceedings of the 19th International Conference on Artificial General Intelligence, AGI 2026, held in San Francisco, CA, USA in July 27–30, 2026.
This book constitutes the refereed proceedings of the 19th International Conference on Artificial General Intelligence, AGI 2026, held in San Francisco, CA, USA in July 27–30, 2026.
Learn how to add monetization to a Roblox game with game passes, developer products, purchase flows, analytics, and quality checks using practical workflows designed for experienced Roblox developersKey FeaturesChoose the right monetization model using game passes and developer productsBuild and validate a complete purchase flow from interaction to confirmationInstrument analytics and use player signals to guide iterative improvementsBook DescriptionSuccessful Roblox monetization isn't about adding as many purchase options as possible, it's about creating a simple, trustworthy experience that players understand and enjoy.
Learn how to add monetization to a Roblox game with game passes, developer products, purchase flows, analytics, and quality checks using practical workflows designed for experienced Roblox developersKey FeaturesChoose the right monetization model using game passes and developer productsBuild and validate a complete purchase flow from interaction to confirmationInstrument analytics and use player signals to guide iterative improvementsBook DescriptionSuccessful Roblox monetization isn't about adding as many purchase options as possible, it's about creating a simple, trustworthy experience that players understand and enjoy.
Document from the year 2008 in the subject Computer Science - Programming, , language: English, abstract: This reference manual documents Guile, GNU's Ubiquitous Intelligent Language for Extensions.
In the evolving landscape of digital product development, navigating the complexities of emerging technologies, user expectations, and team dynamics can feel daunting.
Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games.
This textbook provides a comprehensive understanding of multirate signal processing, focusing on practical applications and real-world examples implemented in Python.
Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games.
"e;The NCL Natural Constraint Language"e; presents the NCL language which is a description language in conventional mathematical logic for modeling and solving constraint satisfaction problems.
This textbook provides a comprehensive understanding of multirate signal processing, focusing on practical applications and real-world examples implemented in Python.
"e;Geometric Structure of High-Dimensional Data and Dimensionality Reduction"e; adopts data geometry as a framework to address various methods of dimensionality reduction.
In the evolving landscape of digital product development, navigating the complexities of emerging technologies, user expectations, and team dynamics can feel daunting.