What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary.
What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary.
Systems designers are asked constantly to improve end-users' experiences while ensuring network stability and security and minimizing the use of resources.
Continual advancements in web technology have highlighted the need for formatted systems that computers can utilize to easily read and sift through the hundreds of thousands of data points across the internet.
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering.
Das Buch bietet als bislang einziges Standardwerk einen umfassenden und herstellerneutralen Uberblick uber die Ursprunge, Funktionsweisen und Moglichkeiten, uber Einsatzszenarien und Perspektiven von Low-Code- und No-Code-Technologien.
Das Buch bietet als bislang einziges Standardwerk einen umfassenden und herstellerneutralen Uberblick uber die Ursprunge, Funktionsweisen und Moglichkeiten, uber Einsatzszenarien und Perspektiven von Low-Code- und No-Code-Technologien.
Client Platform Engineers, device administrators, and others charged with managing large fleets of devices need to be able to wield open-source tools, conform them to their unique use cases, and get them on devices securely.
Advanced Intelligence Methods for Data Science and Optimization covers the latest research trends and applications of AI topics such as deep learning, reinforcement learning, evolutionary algorithms, Bayesian optimization, and swarm intelligence.
The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.
Client Platform Engineers, device administrators, and others charged with managing large fleets of devices need to be able to wield open-source tools, conform them to their unique use cases, and get them on devices securely.
The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.
This book constitutes the contributions presented at the RCIS 2026 Forum and Doctoral Consortium, held in conjunction with the 20th International Conference on Research Challenges in Information Science, RCIS 2026, which took place in Toulouse, France, during May 2026.
This book constitutes the refereed proceedings of the 17th TPC Technology Conference on Performance Evaluation and Benchmarking, TPCTC 2025, held in London, UK, at September 1, 2025.
This book constitutes the refereed proceedings of the 17th TPC Technology Conference on Performance Evaluation and Benchmarking, TPCTC 2025, held in London, UK, at September 1, 2025.
This book constitutes the contributions presented at the RCIS 2026 Forum and Doctoral Consortium, held in conjunction with the 20th International Conference on Research Challenges in Information Science, RCIS 2026, which took place in Toulouse, France, during May 2026.
Master 2D Game Development with GodotPromotional Launch Offer This WeekThis book is currently available at a reduced introductory price for a limited time.
This book constitutes the refereed proceedings of the 28th International Conference on Information Security and Cryptology on Information Security and Cryptology – ICISC 2025, held in Seoul, South Korea, during November 19–21, 2025.
This book constitutes the refereed proceedings of the 28th International Conference on Information Security and Cryptology on Information Security and Cryptology – ICISC 2025, held in Seoul, South Korea, during November 19–21, 2025.
This book provides readers with a comprehensive grasp of blockchain technology by exploring its applications, security measures, and protocols along with the need for safe blockchain networks, and the incorporation of artificial intelligence (AI) improving blockchain performance.
Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packagingFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild a complete third-person game through a practical, step-by-step workflowDevelop gameplay systems using Blueprints without writing codeCreate levels, a player character, enemy AI, UI, gameplay, and an opening cutscene in one projectSolve common problems encountered during game development*Email sign-up and proof of purchase requiredBook DescriptionLearning Unreal Engine 5 can feel overwhelming when you re faced with a professional game engine, multiple editors, and interconnected systems.
This book provides readers with a comprehensive grasp of blockchain technology by exploring its applications, security measures, and protocols along with the need for safe blockchain networks, and the incorporation of artificial intelligence (AI) improving blockchain performance.