As multicriteria decision-making (MCDM) continues to grow and evolve, machine learning (ML) techniques have become increasingly important in finding efficient and effective solutions to complex problems.
This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others.
Artificial Intelligence (AI) innovations in digital health offer unprecedented opportunities to facilitate human health and provide tools and techniques that reduce overall costs.
This book presents a novel method of multimodal biometric fusion using a random selection of biometrics, which covers a new method of feature extraction, a new framework of sensor-level and feature-level fusion.
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Die algorithmische Graphentheorie ist ein Bereich der Informatik, der sich mit der Entwicklung und Analyse von Algorithmen für Probleme befasst, welche mithilfe von Graphen modelliert werden.
With the advent of data-intensive applications, the elimination of redundancy in disseminated information has become a serious challenge for researchers who are on the lookout for evolving metaheuristic algorithms which can explore and exploit the information feature space to derive the optimal settings for specific applications.