It is both an honor and a pleasure to hold the 27th Annual Meeting of the German Association for Pattern Recognition, DAGM 2005, at the Vienna U- versity of Technology, Austria, organized by the Pattern Recognition and Image Processing (PRIP) Group.
This book constitutes the refereed proceedings of 6th International Conference on Adaptive Instructional Systems, AIS 2024, held as part of the 26th International Conference, HCI International 2024, which took place in Washington, DC, USA, during June 29-July 4, 2024.
This three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 - July 4, 2024.
Master OpenAI's Agents SDK to design production-ready AI agents and agentic systems that solve real-world problems with practical guidanceGet your book with a free PDF, AI Assistant, and Next-Gen ReaderKey FeaturesGain a complete understanding of the OpenAI Agents SDK features including models, tools, memory, guardrails, orchestration, tracing, and multi-agent systemsProgressively build AI agents through several hands-on projects that evolve from a simple workflow to a complex multi-agent systemImplement advanced agent capabilities such as RAG, MCPs, administration, workflow integration, and much moreBook DescriptionEveryone s talking about AI agents, but how do you build one that works in the real world?
This book constitutes the refereed post proceedings of the 22nd International Workshop on Digital Forensics and Watermarking, IWDW 2023, held in Jinan, China,during November 25 26, 2023.
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva.
Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet.
This textbook is the third of three volumes which provide a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and concrete implementations of the most important techniques.
Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalised healthcare.
Information theory has proved to be effective for solving many computer vision and pattern recognition (CVPR) problems (such as image matching, clustering and segmentation, saliency detection, feature selection, optimal classifier design and many others).
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.
The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming.
This book draws together experts from the multimedia, the knowledge and the integrated multimedia-knowledge domains to explore how knowledge technologies can be exploited to create new multimedia applications, and how multimedia technologies can provide new contexts for the use of knowledge technologies.
A rigorous but accessible treatment of the subject intertwining theoretical techniques with hands-on laboratory instruction and divided into three parts, this book covers various aspects of the digital signal processing (DSP) "e;problem"e;.
The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.
Throughout much of machine vision's early years the infrared imagery has suffered from return on investment despite its advantages over visual counterparts.
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc.
This revised and updated text presents the computational and mathematical procedures underlying data collection, image reconstruction, and image display in computerized tomography.
The application of machine vision to autonomous vehicles is an increasingly important area of research with exciting applications in industry, defense, and transportation likely in coming decades.
Presenting the latest developments and research results on fault diagnosis approaches using computational intelligence methodologies, this book opens with a review of the state-of-the-art before focusing on various theoretical aspects of computational intelligence methodologies applied to real-world fault diagnosis problems.
Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how to develop, implement and use these systems.
There has been a growing interest in crowd simulation particularly in the commercial sector where it is used in security, defence, entertainment and the movie industry.