The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film.
This comprehensive guide shows you how to integrate a variety of production tools for the Mac OS X platform into all stages of audio production so that you can create and produce music.
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.
Aural/Oral Dramaturgies: Theatre in the Digital Age focuses on the 'aural turn' in contemporary theatre-making, examining a number of seemingly disparate trends that foreground speech and sound -- 'post-verbatim' theatre, 'amplified storytelling' (works using microphones and headphones), and 'gig theatre' that incorporates live music performance.
Distortion in Music Production offers a range of valuable perspectives on how engineers and producers use distortion and colouration as production tools.
Sonic Rebellions combines theory and practice to consider contemporary uses of sound in the context of politics, philosophy, and protest, by exploring the relationship between sound and social justice, with particular attention to sonic methodologies not necessarily conceptualised or practiced in traditional understandings of activism.
Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects.
Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs.
The Road Crew: Live Music and Touring is an in-depth study of the road crew - the group of workers who handle the logistical and technical requirements of popular music concert tours - that provides an extensive look at the activities and personnel involved in the daily operation of these events.
Production Management in Live Music: Managing the Technical Side of Touring in Today's Music Industry is a handbook for the aspiring production manager looking to forge a career in the live music industry.
Starting from the observation of the ubiquity of fan podcasts engaging in media commentary, this book explores three fan podcast genres in which commentary manifests as a structuring form: rewatch and reread podcasts, recap podcasts, and review podcasts.
Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "e;live"e; environments into recorded sound.
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.
Introduces powerful, flexible and practical digital waveform generation techniques, enabling the design of bespoke digital waveform generation systems from scratch.
The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word.
Analyzing Recorded Music: Collected Perspectives on Popular Music Tracks is a collection of essays dedicated to the study of recorded popular music, with the aim of exploring "e;how the record shapes the song"e; (Moylan, Recording Analysis, 2020) from a variety of perspectives.
The Creative Electronic Music Producer examines the creative processes of electronic music production, from idea discovery and perception to the power of improvising, editing, effects processing, and sound design.
Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today's bands.
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings.
The only guide you need to build a podcast from scratch with tips, techniques and stories from the pioneers of podcasting, by expert and early adopter Gilly Smith.
This book explores how independent film and music artists and labels use crowdfunding and where this use places crowdfunding in the contemporary system of cultural production.
Immediately following the Second World War, between 1947 and 1955, several classic papers quantified the fundamentals of human speech information processing and recognition.
Music Technology in Live Performance explores techniques to augment live musical performance and represents a comprehensive guide to best practices in music technology for live performance.
Ecologies of Creative Music Practice: Mattering Music explores music as a dynamic practice embedded in contemporary ecological contexts, one that both responds to, and creates change within, the ecologies in which it is created and consumed.