This book presents the days of live music production in the UK spanning the late '60s to the mid-'80s, when rock music was enjoying a meteoric rise in popularity.
As film students and younger fans experience "e;Big Hollywood Sound"e; in Imax presentations and digital theaters, many are also discovering action and adventure movies made well before they were born.
Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers.
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.
Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design.
This book explains some of the psychological processes that go into narrative construction and why it is that we have so much variability of historical accounts about a single historical event.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
Self on Audio: The collected audio design articles of Douglas Self, Third Edition is the most comprehensive collection of significant articles in the technical audio press.
Extensive coverage of podcasting for business, unlike other books on the market, which focus on hobbyistsAuthors produce a twice-weekly podcast on public relations and technology news, forimmediaterelease.
Guiding readers through the unique challenges and choices presented by digital publication, this book provides a practical set of tools to help students, creatives, and content professionals craft emotionally engaging nonfiction stories for online readers and listeners.
Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals.
Providing vital reading for audio students and trainee engineers, Sound and Recording is the essential guide for anyone who wants a solid grounding in both theory and industry practices in audio, sound, and recording.
During the last two decades, the field of music production has attracted considerable interest from the academic community, more recently becoming established as an important and flourishing research discipline in its own right.
Innovation in Music: Innovation Pathways brings together cutting-edge research on new innovations in the field of music production, technology, performance, and business.
Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction, with dozens of programming examples and projects.
This book provides a unique identity-centered approach to radio, audio, and podcast production which encourages readers to build their confidence and create audio content that matters to them.
Soundwalking brings together a diverse group of contemporary scholars, artists and thinkers in one of the first comprehensive studies of soundwalking - the practice of moving through space while carefully listening to what it has to say - to address urgent challenges and concerns of an environmental, ethical, social and technological nature.
Recording the Classical Guitar charts the evolution of classical guitar recording practice from the early twentieth century to the present day, encompassing the careers of many of the instrument's most influential practitioners from acoustic era to the advent of the CD.
This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions.
Turn Up the Volume equips journalism students, professionals, and others interested in producing audio content with the know-how necessary to launch a podcast for the first time.
The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design.
A music-career book like no other, The Music Producer's Survival Guide offers a wide-ranging, exploratory, yet refreshing down-to-earth take on living the life of the independent electronic music producer.
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
Introduction to the Music Industry: An Entrepreneurial Approach, Second Edition is an introductory textbook that offers a fresh perspective in one of the fastest-changing businesses in the world today.
Edge AI is transforming the way computers interact with the real world, allowing IoT devices to make decisions using the 99% of sensor data that was previously discarded due to cost, bandwidth, or power limitations.
Sound in human-robot interaction currently encompasses a wide range of approaches and methodologies not easily classified, analyzed or compared among projects.
Acoustic and MIDI Orchestration for the Contemporary Composer, Second Edition provides effective explanations and illustrations to teach you how to integrate traditional approaches to orchestration with the use of the modern sequencing techniques and tools available to today's composer.