The Audio Circuits Cookbook is a comprehensive collection of high-quality audio circuit modules-"e;building blocks"e; -that readers can arrange to create complete audio devices.
This companion explores a range of conceptual and practical relationships between sound and space across various disciplines, providing insights from technical, creative, cultural, political, philosophical, psychological, and physiological perspectives.
The fast and easy way to learn audio-frequency electronicsThis new addition to the Demystified series offers practical, easy-to-understand information on the latest audio-frequency (AF) electronics technologies.
Soundwalking brings together a diverse group of contemporary scholars, artists and thinkers in one of the first comprehensive studies of soundwalking - the practice of moving through space while carefully listening to what it has to say - to address urgent challenges and concerns of an environmental, ethical, social and technological nature.
Soundwalking brings together a diverse group of contemporary scholars, artists and thinkers in one of the first comprehensive studies of soundwalking - the practice of moving through space while carefully listening to what it has to say - to address urgent challenges and concerns of an environmental, ethical, social and technological nature.
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
Distortion in Music Production offers a range of valuable perspectives on how engineers and producers use distortion and colouration as production tools.
Distortion in Music Production offers a range of valuable perspectives on how engineers and producers use distortion and colouration as production tools.
The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding.
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding.
Edge AI is transforming the way computers interact with the real world, allowing IoT devices to make decisions using the 99% of sensor data that was previously discarded due to cost, bandwidth, or power limitations.
Edge AI is transforming the way computers interact with the real world, allowing IoT devices to make decisions using the 99% of sensor data that was previously discarded due to cost, bandwidth, or power limitations.
Exploring what academic podcasting is and what it could be, this book is the first to consider the why, what, and how academics engage with this insurgent, curious craft.
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.
This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions.
This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions.
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.
Exploring what academic podcasting is and what it could be, this book is the first to consider the why, what, and how academics engage with this insurgent, curious craft.
This book presents recent advances in NLP and speech technology, a topic attracting increasing interest in a variety of fields through its myriad applications, such as the demand for speech guided touchless technology during the Covid-19 pandemic.
The book provides an accessible overview of audio signal processing, and enables readers to design and write algorithms for the analysis, synthesis, and manipulation of musical and acoustic signals for any programming language.
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
This book presents recent advances in NLP and speech technology, a topic attracting increasing interest in a variety of fields through its myriad applications, such as the demand for speech guided touchless technology during the Covid-19 pandemic.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Reimagining Sample-based Hip Hop: Making Records within Records presents the poetics of hip-hop record production and the significance of sample material in record making, providing analysis of key releases in hip-hop discography and interviews with experts from the world of Hip Hop and beyond.
Mixing Audio: Concepts, Practices, and Tools is a vital read for anyone wanting to succeed in the field of mixing-covering the entire mixing process, from fundamental concepts to advanced techniques.
Mixing Audio: Concepts, Practices, and Tools is a vital read for anyone wanting to succeed in the field of mixing-covering the entire mixing process, from fundamental concepts to advanced techniques.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.