As film students and younger fans experience "e;Big Hollywood Sound"e; in Imax presentations and digital theaters, many are also discovering action and adventure movies made well before they were born.
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication.
Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects.
Introduction to the Music Industry: An Entrepreneurial Approach, Second Edition is an introductory textbook that offers a fresh perspective in one of the fastest-changing businesses in the world today.
Media Resource Control Protocol (MRCP) is a new IETF protocol, providing a key enabling technology that eases the integration of speech technologies into network equipment and accelerates their adoption resulting in exciting and compelling interactive services to be delivered over the telephone.
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings.
Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design.
Practical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts.
Introduces powerful, flexible and practical digital waveform generation techniques, enabling the design of bespoke digital waveform generation systems from scratch.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up.
Intelligent Music Production presents the state of the art in approaches, methodologies and systems from the emerging field of automation in music mixing and mastering.
New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace.
Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "e;live"e; environments into recorded sound.
Music Production Cultures draws on interviews with international educators, surveys completed by students of music production from around the globe, doctoral research findings and contextualised career experiences from the author as a celebrated music producer to explore how effective learning environments can be created for popular music production in higher education.
Production Management in Live Music: Managing the Technical Side of Touring in Today's Music Industry is a handbook for the aspiring production manager looking to forge a career in the live music industry.
This book of the bestselling and widely acclaimed Python Machine Learning series is a comprehensive guide to machine and deep learning using PyTorch s simple to code framework.
This handy resource provides all the information you need to buy and download music, share music with other computers in your home, burn DVDs or CDs with music, use music in slideshows or in home movies, and much more.
The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word.
Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects, including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier.
Just as computer software changed the face of performing and recording over the past decades, Apple's iPad(R) tablet has the power to change how you produce music today.
This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.
Recording Studio Design, Fourth Edition explains the key principles of successful studio design and construction using straightforward language and the use of practical examples appreciated by readers of previous editions.
This book presents the days of live music production in the UK spanning the late '60s to the mid-'80s, when rock music was enjoying a meteoric rise in popularity.
Grounded in a conviction that how we listen matters deeply in the context of ongoing social, political, and ecological crises, Situated Listening: Attending to the Unheard sets forth a collection of methodologies and creative proposals for listening, advancing the framework of situated listening as both a theoretical concept and a methodological practice that investigates relationships between the listening body and the politics of place, space, and culture.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
In the competitive world of video game writing and narrative design, developers are losing permanent positions while freelancing careers are on the rise.
Audio Augmented Reality: Concepts, Technologies and Narratives provides readers with a comprehensive overview of audio augmented reality (AAR), focussing on its narrative potential while discussing several design considerations and prospective application domains.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games.
Parametric array loudspeakers (PALs) are capable of generating highly directional audio beams from nonlinear interactions of intense airborne ultrasound waves.