This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.
This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound's ontology and phenomenology.
This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound's ontology and phenomenology.
Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non fiction narratives.
Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers.
Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up.
Recording the Classical Guitar charts the evolution of classical guitar recording practice from the early twentieth century to the present day, encompassing the careers of many of the instrument's most influential practitioners from acoustic era to the advent of the CD.
Recording the Classical Guitar charts the evolution of classical guitar recording practice from the early twentieth century to the present day, encompassing the careers of many of the instrument's most influential practitioners from acoustic era to the advent of the CD.
This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity.
This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity.
This book presents the days of live music production in the UK spanning the late '60s to the mid-'80s, when rock music was enjoying a meteoric rise in popularity.
This book presents the days of live music production in the UK spanning the late '60s to the mid-'80s, when rock music was enjoying a meteoric rise in popularity.
Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "e;live"e; environments into recorded sound.
Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "e;live"e; environments into recorded sound.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.
Pop Music Production delves into academic depths around the culture, the business, the songwriting, and most importantly, the pop music production process.
Pop Music Production delves into academic depths around the culture, the business, the songwriting, and most importantly, the pop music production process.
Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats.
Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats.
Mixing a Musical: Broadway Theatrical Sound Techniques, Second Edition pulls the curtain back on one of the least understood careers in live theatre: the role and responsibilities of the sound technician.
Mixing a Musical: Broadway Theatrical Sound Techniques, Second Edition pulls the curtain back on one of the least understood careers in live theatre: the role and responsibilities of the sound technician.
Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry.
Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry.
Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs.