Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail.
This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls.
This book is dedicated to wearable and autonomous systems, including devices, offers to variety of users, namely, master degree students, researchers and practitioners, An opportunity of a dedicated and a deep approach in order to improve their knowledge in this specific field.
Dieses Buch vermittelt Ihnen einen Eindruck von der Virtuellen und Augmentierten RealitätDie aktualisierte und erweiterte Drittauflage dieses umfassenden Lehrbuchs bietet Studierenden, Lehrenden, Forschenden, Anwendern und Interessierten einen wissenschaftlich fundierten und dabei auch gleichzeitig praxisnahen Einstieg in die Grundlagen und Methoden der Virtuellen und Augmentierten Realität (VR/AR) als auch Extended Realities (XR) ganz allgemein mit Ausprägungen wie dem Metaverse oder Diminished Reality (DR).
This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls.
This book constitutes the revised selected papers of the 9th European Conference on Information Literacy, ECIL 2025, held in Bamberg, Germany, during September 22–25, 2025.
This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2003, held in Funchal, Madeira Island, Portugal, in June 2003.
This textbook is an introduction to Scientific Computing, in which several numerical methods for the computer-based solution of certain classes of mathematical problems are illustrated.
The book covers the strategies and frameworks for designing and developing intelligent systems to solve real-life problems related to digital health, telemedicine, and smart-cities applications.
The book covers the strategies and frameworks for designing and developing intelligent systems to solve real-life problems related to digital health, telemedicine, and smart-cities applications.
This book delivers actionable insights through 21 peer-reviewed chapters featuring new methods, models, and applications based on computational intelligence.
This book delivers actionable insights through 21 peer-reviewed chapters featuring new methods, models, and applications based on computational intelligence.
The development of the Internet, particularly the World Wide Web, is currently reaching its limits – both technically and in socio-cultural and economic terms.
The development of the Internet, particularly the World Wide Web, is currently reaching its limits – both technically and in socio-cultural and economic terms.
This two-set volume CCIS 2671 and 2672 book constitutes the proceedings of the 28th International Conference on Internet and Modern Society, IMS 2025, held in St.
This two-set volume CCIS 2671 and 2672 book constitutes the proceedings of the 28th International Conference on Internet and Modern Society, IMS 2025, held in St.
This book constitutes the refereed proceedings of the 16th International Symposium on Computer Music Multidisciplinary Research, CMMR 2023, held in Tokyo, Japan, during November 13–17, 2023.
This book constitutes the refereed proceedings of the 16th International Symposium on Computer Music Multidisciplinary Research, CMMR 2023, held in Tokyo, Japan, during November 13–17, 2023.
This book examines the role of data within interaction design, with a particular focus on the practice of data physicalization, an approach that aims to make data tangible and sensorially experienced.
This book examines the role of data within interaction design, with a particular focus on the practice of data physicalization, an approach that aims to make data tangible and sensorially experienced.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
This book constitutes the proceedings of the 22nd International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2025, held in Bangkok, Thailand, during October 19-22, 2025.
This book presents the development of a multimodal physiological signal acquisition system and cooperative control strategies for applications in upper-limb robotic rehabilitation.
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
This book presents the development of a multimodal physiological signal acquisition system and cooperative control strategies for applications in upper-limb robotic rehabilitation.
The two-volume set LNCS 16063-16064 constitutes the proceedings of 20th European Conference on Technology Enhanced Learning, EC-TEL 2025, which took place in Newcastle upon Tyne and Durham, UK, September 2025.
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.