Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital museum, etc.
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it.
This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world around us: the application of transformative extended reality (XR) technology solutions to support the health, wellness, quality of life, and independence of older adults living with and without cognitive impairments.
Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition.
This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design.
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses.
This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future.
Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage.
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "e;play"e; and "e;fun"e; have become rational and mechanical products.
This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023.
In diesem Buch wird eine anwendungsübergreifende Methodik zur Identifikation und Bewertung geeigneter Einsatzmöglichkeiten kontext-sensitiver Augmented Reality (AR) entwickelt und validiert.
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration.
Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present.
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today's world - Artificial Intelligence (AI) and Augmented Reality (AR).
This book discusses the use of converged technology, a rapidly growing area that enhancements smart devices, communication, Internet of things (IoT), and augmented reality (AR).
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents).
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsetsExplore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR FoundationBring your XR projects to life with step-by-step explanations along with practical examplesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area.
Learn virtualization skills by building your own virtual machine Virtualization Essentials, Second Edition provides new and aspiring IT professionals with immersive training in working with virtualization environments.
Top researchers explore the latest cutting-edge research into the perception of 3D environments, presenting both biological and computational perspectives.
Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.