Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing.
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "e;Image Based Modeling"e; where efficient, realistic models can be created very quickly.
Game Design Deep Dive: Free-to-Play (F2P) continues the series' focus on examining genres with a look at the history and methodology behind free-to-play and mobile games.
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android GamesMaster mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity.
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment.
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them.
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities.
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more.
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities.
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget.
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics.
In a follow-up book, which re-iterates the principles of "e;Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max"e;, and enhances their relativity with advanced wing, tail and tentacle setups.
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget.
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games.
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
This fully revised and updated third edition offers students and artists valuable insights into traditional color theory and its practical application using today's cutting-edge technology.