This book develops the thesis that the transition from premodernism to postmodernism in art of the digital age represents a paradigm shift from the Hellenistic to the Hebraic roots of Western culture.
Build your own designs using vector shapes and apply design principles when creating projects in Adobe Illustrator with the help of this full-color guideKey FeaturesApply industry trends and methods and move from concept to completion of designsManipulate tools within the software to make your creative process smootherMaster the technique of using tools such as the Shaper Tool, Shape Builder Tool, and the Live Paint BucketBook DescriptionAdobe Illustrator is a vector-based art tool for visual creatives.
Discover techniques to enhance your videos with complex animationKey FeaturesDesign, animate, and sequence a complete motion graphics projectWork with compositions and pre-compositions to create animations speedilyMaximize your motion graphics and visual effects skillsBook DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further!
A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to deliveryKey FeaturesExplore the best ways to use FCP, from importing and editing to finishing and exporting the final cutUnlock the power of editing in the magnetic timeline to make huge changes or subtle adjustmentsFinish with pro-level color correction, tracking, effects, transitions, audio, titles, and captionsBook DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful.
Untangle the complexity of OpenStack clouds through this practical tutorialAbout This BookNavigate through the complex jungle of components in OpenStack using practical instructionsThis book helps administrators, cloud engineers, and even developers to consolidate and control pools of compute, networking, and storage resourcesLearn to use the centralized dashboard and administration panel to monitor large-scale deploymentsWho This Book Is ForThis book is perfect for administrators, cloud engineers, and operators who want to get started with OpenStack, solve basic problems encountered during deployment, and get up to speed with the latest release of OpenStack.
A Sunday Times Best Book of the Year 2017 One day in November 1994, Lawrence Levy received a phone call out of the blue from Steve Jobs, whom he'd never met, offering him a job running Pixar, a little-known company that had already lost Jobs $50 million.
Take your game development skills to the next level with one of the best engines on the marketAbout This BookBuild an entire AAA game level throughout the bookTake your C++ scripting skills to the next level and use them extensively to build the gameAn advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4Who This Book Is ForThis book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge.
Get the best out of your games by scripting them using UE4About This BookA straightforward and easy-to-follow formatA selection of the most important tasks and problemsCarefully organized instructions to solve problems efficientlyClear explanations of what you didSolutions that can be applied to solve real-world problemsWho This Book Is ForThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal.
Our modern world is dominated by giant media companies, and increasingly they don't so much sell story, characters or gameplay as they do their setting.
Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non fiction narratives.
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage animators-or, as he prefers, a "e;re-animator.
A partir de agora você terá a oportunidade de mergulhar no campo dos cenários em 3D, e o melhor de tudo, usando uma ferramenta extraordinária que está ao seu alcance: o PowerPoint.
In recent years, there has been a surge in animated projects that have pushed boundaries, broken taboos, prompted discussions and wowed festival and online audiences alike through compelling storytelling and unmatched artistry.
This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance, and wellbeing of esports players, as well as the marketing, media, and venue strategies that can keep fans engaged across the life course.
This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies.
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps?
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style.
Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate.
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication.