In an increasingly globalised built environment industry, achieving higher levels of integration across organisational and software boundaries can lead to improved economic, social and environmental outcomes.
In an increasingly globalised built environment industry, achieving higher levels of integration across organisational and software boundaries can lead to improved economic, social and environmental outcomes.
Theories in Digital Composite Photographs: 12 Artists and Their Work presents a theoretical investigation of digital composite photographs through philosophical exploration of artists' concepts of reality.
Theories in Digital Composite Photographs: 12 Artists and Their Work presents a theoretical investigation of digital composite photographs through philosophical exploration of artists' concepts of reality.
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
Basic Photographic Materials and Processes describes the three crucial stages of creating the perfect photograph-capture, processing and output-by providing a thorough technical investigation of modern, applied photographic technologies.
Basic Photographic Materials and Processes describes the three crucial stages of creating the perfect photograph-capture, processing and output-by providing a thorough technical investigation of modern, applied photographic technologies.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats-from web to print.
White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats-from web to print.
This book takes the practicality of other "e;Gems"e; series such as "e;Graphics Gems"e; and "e;Game Programming Gems"e; and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
This book takes the practicality of other "e;Gems"e; series such as "e;Graphics Gems"e; and "e;Game Programming Gems"e; and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming!
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming!
Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films.
Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films.
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps?
Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype.
Multiplayer Online Games (MOGs) have become a new genre of "e;play culture,"e; integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction.