A concise guide to the creative application of appropriation and remix that offers a set of open-ended guidelines for art and design studio-based projects, this book explores creativity with emerging technology, including artificial intelligence.
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
It is with great pleasure that I present to you the proceedings of our Recent Advances in Management and Engineering held on November 24 - 27, 2023 in Male.
This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue.
Die Perfektion digitaler Technologien hat uns eine makellose Welt versprochen – doch gerade im Fehlerhaften finden wir eine überraschende Quelle für Kreativität und Inspiration.
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Electronics for Absolute BeginnersA Hands-On Guide to Circuits and ComponentsHave you ever wanted to understand how electronic devices work or build your own circuits from scratch?
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU.
Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guideKey FeaturesGain in-depth knowledge of each physics-based simulation that Blender has to offerConstruct advanced fire, smoke, and liquid animations using Blender's built-in Mantaflow systemCreate nine different realistic animations with step-by-step guides using every simulation in BlenderPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionReady to unleash the power of visual effects?
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief.
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics.
Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guideKey FeaturesGain in-depth knowledge of each physics-based simulation that Blender has to offerConstruct advanced fire, smoke, and liquid animations using Blender's built-in Mantaflow systemCreate nine different realistic animations with step-by-step guides using every simulation in BlenderPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionReady to unleash the power of visual effects?