Engineering Dimensions, Units, and Conversions delves into the analysis and application of the dimensions, units, and unit conversions in engineering practical use.
This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "e;Metroidvania"e; titles.
Applying Color Theory to Digital Media and Visualization provides an overview of the application of color theory concepts to digital media and visualization.
Multimedia Technology IV is a collection of papers from the 4th International Conference on Multimedia Technology (ICMT 2015, Sydney, Australia, 28-29 March 2015).
This book presents high-quality research papers presented at 4th International Conference on Smart Data Intelligence (ICSMDI 2024) organized by Kongunadu College of Engineering and Technology at Trichy, Tamil Nadu, India, during February 2024.
It is with great pleasure that I present to you the proceedings of our Recent Advances in Management and Engineering held on November 24 - 27, 2023 in Male.
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU.
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding.
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics.
This book provides an in-depth examination of recent research advances in cloud-edge-end computing, covering theory, technologies, architectures, methods, applications, and future research directions.
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.
The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why we're using it, and its impact on our health?