Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics.
Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture.
This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of students and hobbyists.
The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of students and hobbyists.
Computer Architectures is a collection of multidisciplinary historical works unearthing sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.
This collection explores the cultural fascination with social media forms of self-portraiture, "e;selfies,"e; with a specific interest in online self-imaging strategies in a Western context.
Computer Architectures is a collection of multidisciplinary historical works unearthing sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.
This collection explores the cultural fascination with social media forms of self-portraiture, "e;selfies,"e; with a specific interest in online self-imaging strategies in a Western context.
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
Parametric Design for Landscape Architects provides a sequence of tutorial-based workflows for the creation and utilization of algorithmic tools calibrated toward the field of landscape architecture.
Processes and Design for Manufacturing, Third Edition, examines manufacturing processes from the viewpoint of the product designer, investigating the selection of manufacturing methods in the early phases of design and how this affects the constructional features of a product.
Processes and Design for Manufacturing, Third Edition, examines manufacturing processes from the viewpoint of the product designer, investigating the selection of manufacturing methods in the early phases of design and how this affects the constructional features of a product.
XV From the Old to the New xvii Acknowledgments xx| Verilog A Tutorial Introduction Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 Behavioral Modeling of Combinational Circuits 11 Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 Procedural Modeling of Clocked Sequential Circuits 14 Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("e;
Ambient Intelligence is a vision of the future where the world will be surrounded by electronic environments sensitive and responsive to people, wherein devices work in concert to support people in carrying out their everyday life activities, in an easy and natural way.
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art.
COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms.
SystemVerilog for Verification, Second Edition provides practical information for hardware and software engineers using the SystemVerilog language to verify electronic designs.
Many new topologies and circuit design techniques have emerged recently to improve the performance of active inductors, but a comprehensive treatment of the theory, topology, characteristics, and design constraint of CMOS active inductors and transformers, and a detailed examination of their emerging applications in high-speed analog signal processing and data communications over wire and wireless channels, is not available.
Low-Power High-Level Synthesis for Nanoscale CMOS Circuits addresses the need for analysis, characterization, estimation, and optimization of the various forms of power dissipation in the presence of process variations of nano-CMOS technologies.
Multimodal Processing and Interaction: Audio, Video and Text presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints.
Mobile multimedia broadcasting compasses a broad range of topics including radio propagation, modulation and demodulation, error control, signal compression and coding, transport and time slicing, system on chip real-time implementation in ha- ware, software and system levels.
Adopting new fabrication technologies not only provides higher integration and enhances performance, but also increases the types of manufacturing defects.
The purpose of this book is to present computationally efficient algorithms for calculating the dynamics of robot mechanisms represented as systems of rigid bodies.
Power Distribution Networks with On-Chip Decoupling Capacitors is dedicated to distributing power in high speed, high complexity integrated circuits with power levels exceeding tens of watts and the power supply below a volt.