This book delivers a unique way of understanding the heart of every first person military shooter game - its enemies - from within the genre itself to present a nuanced view of opponents in war games.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.
Building Information Modeling: Framework for Structural Design introduces a structure and architecture synergy (SAS) framework that helps develop and enhance the understanding of the fundamental principles of architectural analysis using building information modeling (BIM) tools.
Building Information Modeling: Framework for Structural Design introduces a structure and architecture synergy (SAS) framework that helps develop and enhance the understanding of the fundamental principles of architectural analysis using building information modeling (BIM) tools.
Dieses Buch gibt einen strukturierten Überblick zu den verschiedenen Standards und Spezifikationen der Medienproduktion für Print, Web und Mobile Devices.
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009.
The two-volume set LNCS 8111 and LNCS 8112 constitute the papers presented at the 14th International Conference on Computer Aided Systems Theory, EUROCAST 2013, held in February 2013 in Las Palmas de Gran Canaria, Spain.
The two-volume proceedings, LNCS 6927 and LNCS 6928, constitute the papers presented at the 13th International Conference on Computer Aided Systems Theory, EUROCAST 2011, held in February 2011 in Las Palmas de Gran Canaria, Spain.
The two-volume set LNCS 8111 and LNCS 8112 constitute the papers presented at the 14th International Conference on Computer Aided Systems Theory, EUROCAST 2013, held in February 2013 in Las Palmas de Gran Canaria, Spain.
The two-volume proceedings, LNCS 6927 and LNCS 6928, constitute the papers presented at the 13th International Conference on Computer Aided Systems Theory, EUROCAST 2011, held in February 2011 in Las Palmas de Gran Canaria, Spain.
This book explains how to leverage the power of Voice Search Optimization (VSO) to perform search engine optimization (SEO) that aligns with changes in how customers interact with websites.
This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book explains how to leverage the power of Voice Search Optimization (VSO) to perform search engine optimization (SEO) that aligns with changes in how customers interact with websites.
The Frugal Book Promoter assures your book gets the best possible start in life, whether your publisher assigns zero dollars or thousands to your book's marketing campaign.
The convergence of End-User Development (EUD) and Generative Artificial Intelligence (GenAI) ushers in a transformative era in which creators and consumers are no longer sharply divided, and users are empowered to innovate as never before.
This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions.
Digital Technologies for Engineering Construction Information Productivity goes beyond other digital construction books by examining how emerging digital construction technologies and other popular technologies developed by, for example, Microsoft can be used in improving the productivity of construction information.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Digital Technologies for Engineering Construction Information Productivity goes beyond other digital construction books by examining how emerging digital construction technologies and other popular technologies developed by, for example, Microsoft can be used in improving the productivity of construction information.
This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions.
The convergence of End-User Development (EUD) and Generative Artificial Intelligence (GenAI) ushers in a transformative era in which creators and consumers are no longer sharply divided, and users are empowered to innovate as never before.
The Anticipatory Design Playbook is a practical and thought-provoking guide to crafting anticipatory experiences in an age defined by artificial intelligence (AI).