Engineering Dimensions, Units, and Conversions delves into the analysis and application of the dimensions, units, and unit conversions in engineering practical use.
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.
Imagine if every architect had an apprentice who could consistently observe and understand their intentions, take over routine tasks and monitor technical, environmental, and economic constraints.
Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind.
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development.
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding.
The fastest, easiest, most comprehensive way to learn Adobe Photoshop Adobe Photoshop Classroom in a Book 2025 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.
People have played games forever, but it's only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.
Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows.
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage animators-or, as he prefers, a "e;re-animator.