Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research.
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering.
In 1884, Edwin Abbott Abbott wrote a mathematical adventure set in a two-dimensional plane world, populated by a hierarchical society of regular geometrical figures-who think and speak and have all too human emotions.
The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused.
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya.
Up and Running with AutoCAD 2010 introduces AutoCAD with step-by-step instructions, stripping away complexities to begin working in AutoCAD immediately.
In SOA and Web Services Interface Design, data architecture guru James Bean teaches you how to design web service interfaces that are capable of being extended to accommodate ever changing business needs and promote incorporation simplicity.
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "e;Image Based Modeling"e; where efficient, realistic models can be created very quickly.
Essential Mathcad for Engineering, Science, and Math w/ CD, Second Edition, introduces the most powerful functions and features of the software and teaches their application to create comprehensive calculations for any quantitative subject.
The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion.
Developers are used to working with Wizards, component-like products that allow them to create certain elements - like dialog buttons - quickly and easily while they are coding applications.
Information systems with an abundance of graphics data are growing rapidly due to advances in data storage technology, the development of multimedia communications across networks, and the fact that parallel computers are leading to faster image processing systems.
Policy Issues in Modern Cartography contains the views of national mapping agencies, legal scholars, the library community, the private sector and academia on these and many other important issues.
This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design.
The computer-aided design of novel molecular systems has undoubtedly reached the stage of a mature discipline offering a broad range of tools available to virtually any chemist.
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming.
This book represents a summary of the research we have been conducting since the early 1990s, and describes a conceptual framework which addresses some current shortcomings, and proposes a unified approach for a broad class of problems.
These days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals.