Experimental Visualization in Architectural Design Media: How It Actually Works is a theoretical, practical, and interdisciplinary account of the tools used by architects and designers.
The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay.
The commissioning process can be a confusing maze for the commercial illustrator just starting out so let Getting Illustration Clients be your beacon for success.
Dieses Lehr- und Übungsbuch vermittelt als Schritt-für-Schritt-Anleitung die Grundfunktionen des CAx-Systems Siemens NX und ist bestens für Einsteiger geeignet.
A smart ecosystem is envisioned to exchange and analyze data across systems, enabling a flexible, faster, and reliable smart ecosystem for high-quality results at reduced costs and little human intervention.
One of the most acclaimed writers in animation returns with this informal sequel to his previous books on indie animation, Unsung Heroes of Animation, Animators Unearthed, and Mad Eyed Misfits.
Die Nutzung von digitaler Bekleidung als Verkaufsgut bietet eine Chance für effizienzbasierte Veränderungen in der Bekleidungstechnik, da insbesondere zeit- und materialintensive Prozesse entfallen bzw.
Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications.
Victor Perez brings together the research and expertise of world-leading color scientists to create a comprehensive guide for visual effects (VFX) artists in color management.
This unique book examines the career of Michel Ocelot, from his earliest works to his latest research and productions, including an interview regarding his latest film Le Pharaon, le Sauvage et la Princesse (2022).
This unique book examines the career of Michel Ocelot, from his earliest works to his latest research and productions, including an interview regarding his latest film Le Pharaon, le Sauvage et la Princesse (2022).
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
Introduction to AutoCAD 2024 addresses advances in technology and introduces students to 2-dimensional drawing skills and commands using the 2024 release of AutoCAD.
Acclaimed artist and educator Lisa Bardot gives you all the tools you need to approach creating art and illustration on your iPad, using Procreate and other popular drawing apps.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment.
Als Standardwerk beschreibt das Große Handbuch der Gleisinstandhaltung in anschaulicher und komprimierter Form alle Aspekte der Gleisinstandhaltung in Theorie und Praxis.
This volume comprises the select proceedings of the 3rd Biennial International Conference on Future Learning Aspects of Mechanical Engineering (FLAME) 2022.
Introduction to AutoCAD 2024 addresses advances in technology and introduces students to 2-dimensional drawing skills and commands using the 2024 release of AutoCAD.
The book is designed to serve as a textbook for courses offered to undergraduate and graduate students enrolled in electrical, electronics, and communication engineering.
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
This book gathers new empirical findings fostering advances in the areas of communication design and branding, with a special emphasis of interdisciplinary approaches showing how to combine knowledge in those fields to improve businesses in a digital, global world.
This book gathers new empirical findings fostering advances in the areas of communication design and branding, with a special emphasis of interdisciplinary approaches showing how to combine knowledge in those fields to improve businesses in a digital, global world.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment.
Victor Perez brings together the research and expertise of world-leading color scientists to create a comprehensive guide for visual effects (VFX) artists in color management.
This volume comprises the select proceedings of the 3rd Biennial International Conference on Future Learning Aspects of Mechanical Engineering (FLAME) 2022.
This book presents selected, peer-reviewed proceedings of the 3rd International Conference on Material, Machines and Methods for Sustainable Development (MMMS2022), held in the city of Can Tho, Vietnam, from 10 to 13 November 2022.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.
Experimental Visualization in Architectural Design Media: How It Actually Works is a theoretical, practical, and interdisciplinary account of the tools used by architects and designers.
This book presents selected, peer-reviewed proceedings of the 3rd International Conference on Material, Machines and Methods for Sustainable Development (MMMS2022), held in the city of Can Tho, Vietnam, from 10 to 13 November 2022.
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.