This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR).
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR).
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry.
Having a clear, attractive, and easy-to-navigate website that allows users to quickly find what they want is essential for any organization-including a library.
James Dunnigan's memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history.
Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work and how they can try to make them better.
The Concise Encyclopedia of Modelling & Simulation contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems.
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments - what it means and how it feels to be posthuman.
Memetic War analyses memetic warfare included in cyber war and aims to develop a framework for understanding the parameters included in utilising this concept in Ukraine as a part of civic resistance.
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments - what it means and how it feels to be posthuman.
Memetic War analyses memetic warfare included in cyber war and aims to develop a framework for understanding the parameters included in utilising this concept in Ukraine as a part of civic resistance.
This book systemically presents key concepts of multi-modal hashing technology, recent advances on large-scale efficient multimedia search and recommendation, and recent achievements in multimedia indexing technology.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
This book systemically presents key concepts of multi-modal hashing technology, recent advances on large-scale efficient multimedia search and recommendation, and recent achievements in multimedia indexing technology.
Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide.
This book provides an in-depth examination of recent research advances in cloud-edge-end computing, covering theory, technologies, architectures, methods, applications, and future research directions.
This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly.
This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level.
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.