This book provides an in-depth examination of recent research advances in cloud-edge-end computing, covering theory, technologies, architectures, methods, applications, and future research directions.
This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly.
This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level.
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.
This important book celebrates design ingenuity acknowledging the significant contributions of disabled individuals and communities to design and making that point that, simply put, inclusive design is better for all.
Libro especializado que se ajusta al desarrollo de la cualificación profesional y adquisición del certificado de profesionalidad "ARGN0110 - DESARROLLO DE PRODUCTOS EDITORIALES MULTIMEDIA".
Libro especializado que se ajusta al desarrollo de la cualificación profesional y adquisición del certificado de profesionalidad "ARGN0110 - DESARROLLO DE PRODUCTOS EDITORIALES MULTIMEDIA".
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "e;when,"e; but "e;how"e; and "e;why.
Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.
Do no harm is Alex Schmidt's mantra throughout Deliberate Interventiona book that delves into how policy and design can work together to prevent harms in technology.