Vital signs, such as heart rate and respiration rate, are useful to health monitoring because they can provide important physiological insights for medical diagnosis and well-being management.
Biostatistics and Computer-Based Analysis of Health Data Using the R Software addresses the concept that many of the actions performed by statistical software comes back to the handling, manipulation, or even transformation of digital data.
Python Programming and Numerical Methods: A Guide for Engineers and Scientists introduces programming tools and numerical methods to engineering and science students, with the goal of helping the students to develop good computational problem-solving techniques through the use of numerical methods and the Python programming language.
Bio-Inspired Computation and Applications in Image Processing summarizes the latest developments in bio-inspired computation in image processing, focusing on nature-inspired algorithms that are linked with deep learning, such as ant colony optimization, particle swarm optimization, and bat and firefly algorithms that have recently emerged in the field.
Essential Mathcad for Engineering, Science, and Math w/ CD, Second Edition, introduces the most powerful functions and features of the software and teaches their application to create comprehensive calculations for any quantitative subject.
Award-winning photographer Margaret Bryant (Dallas/Fort Worth, TX) makes capturing dog portraits look easybut anyone who has aspired to take portraits of a four-legged friend knows it is a skill that is hard-won.
Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world.
This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.
Marking a distinct departure from the perspectives of frame theory and discrete transforms, this book provides a comprehensive mathematical and algorithmic introduction to wavelet theory.
This proceedings volume gathers a selection of outstanding research papers presented at the third Conference on Isogeometric Analysis and Applications, held in Delft, The Netherlands, in April 2018.
This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018.
VipIMAGE 2015 contains invited lectures and full papers presented at VIPIMAGE 2015 - V ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing (Tenerife, Canary Islands, Spain, 19-21 October, 2015).
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.
This book features selected high-quality papers from the Forth International Conference on Mobile Radio Communications and 5G Networks (MRCN 2023), held at University Institute of Engineering and Technology, Kurukshetra University, Kurukshetra, India, during August 25-26, 2023.
The Nine Magazines of Kodansha (1934) is the autobiography of the Japanese publisher Seiji Noma, owner of the Kodan Company, publishing several million-selling magazines and a daily paper.
This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view.
Motion Illustration is a broad introduction to the emerging world of moving illustrations, written specifically for those coming from an illustration background.
In einer Welt, in der der digitale Raum immer mehr an Bedeutung gewinnt, ist die Fähigkeit, sich als einzigartige Marke zu etablieren, zu einem unverzichtbaren Erfolgsfaktor geworden.
In "KI-gesteuerte Fotografie: Von automatisierter Reiseplanung bis zur Kompositionsverbesserung – Ein umfassender Leitfaden zur Nutzung künstlicher Intelligenz in der Fotografie" öffnet Jordan McKenzie die Tür zu einer Welt, in der die Fotografie und die künstliche Intelligenz (KI) in einer bisher unvorstellbaren Symbiose verschmelzen.
This book presents a contextualized overview of the history of Chinese animated film, pointing out the most influential self-definitions of Chinese culture employed in animation art of Mao Zedong's rule (1949-1976) but largely focusing on the representation strategies created in the times of reforms and opening-up under Deng Xiaoping (1978-1989/1992).
This book presents peer reviewed articles from The 26th Australasian Conference on the Mechanics of Structures and Materials (ACMSM26) held in December 2023 at the University of Auckland in New Zealand.
The fastest, easiest, most comprehensive way to learn Adobe InDesign Adobe InDesign Classroom in a Book 2024 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.