This monograph introduces a comprehensive framework for optimizing perceptual quality in online, real-time, interactive multimedia systems involving multiple users, performance metrics, and application controls.
This book focuses on the kinematic analysis, design, and simulation of industrial robots, making these topics easily accessible to students and engineers through an interactive scheme.
Smart City Computational Paradigms: A Sustainable Approach describes the connections between state-of-the-art technologies while also providing a comprehensive overview for readers interested in advanced technologies.
This book offers a comprehensive and practical introduction to the fundamentals of storyboarding, making it an ideal resource for aspiring filmmakers, animators, and visual storytellers.
The development of novel techniques that can easily extract information from the joint observations of measurements coming from many modalities is necessary to realise the full potential of futuristic information processing applications in communication industries.
The development of novel techniques that can easily extract information from the joint observations of measurements coming from many modalities is necessary to realise the full potential of futuristic information processing applications in communication industries.
This book offers a comprehensive and practical introduction to the fundamentals of storyboarding, making it an ideal resource for aspiring filmmakers, animators, and visual storytellers.
Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description.
In the current age of automation, there is a growing opportunity to connect design and manufacturing into a single workflow that harnesses industrial tools such as robots and brings their efficiencies to vulnerable building sites within the conservation of cultural heritage.
Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
In the current age of automation, there is a growing opportunity to connect design and manufacturing into a single workflow that harnesses industrial tools such as robots and brings their efficiencies to vulnerable building sites within the conservation of cultural heritage.
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis.
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis.
This book constitutes the refereed proceedings of the 13th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2024, held in Santo Domingo, Dominican Republic, during November 13–15, 2024.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
This volume constitutes the proceedings of the 16th International Conference of the CLEF Association on Experimental IR Meets Multilinguality, Multimodality, and Interaction, CLEF 2025, held in Madrid, Spain, during September 9–12, 2025.
This book constitutes the refereed proceedings of the 13th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2024, held in Santo Domingo, Dominican Republic, during November 13–15, 2024.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
This volume constitutes the proceedings of the 16th International Conference of the CLEF Association on Experimental IR Meets Multilinguality, Multimodality, and Interaction, CLEF 2025, held in Madrid, Spain, during September 9–12, 2025.
In einer Welt, in der traditionelle Autoritäten zunehmend an Vertrauen verlieren, entstehen neue Formen des Glaubens – dezentral, digital und global vernetzt.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013.
This book contains the proceedings of the 8th Workshop on Coupled Descriptor Systems held March 2013 in the Castle of Eringerfeld, Geseke in the neighborhood of Paderborn, Germany.