This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book explains how to leverage the power of Voice Search Optimization (VSO) to perform search engine optimization (SEO) that aligns with changes in how customers interact with websites.
The Frugal Book Promoter assures your book gets the best possible start in life, whether your publisher assigns zero dollars or thousands to your book's marketing campaign.
The convergence of End-User Development (EUD) and Generative Artificial Intelligence (GenAI) ushers in a transformative era in which creators and consumers are no longer sharply divided, and users are empowered to innovate as never before.
This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions.
Digital Technologies for Engineering Construction Information Productivity goes beyond other digital construction books by examining how emerging digital construction technologies and other popular technologies developed by, for example, Microsoft can be used in improving the productivity of construction information.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Basics Design 02: Layout (2nd edition) provides a guide to the effective arrangement of text and image elements within a design scheme, enabling students to learn how to create powerful forms of visual communication in both print and electronic media.
Digital Technologies for Engineering Construction Information Productivity goes beyond other digital construction books by examining how emerging digital construction technologies and other popular technologies developed by, for example, Microsoft can be used in improving the productivity of construction information.
This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions.
The convergence of End-User Development (EUD) and Generative Artificial Intelligence (GenAI) ushers in a transformative era in which creators and consumers are no longer sharply divided, and users are empowered to innovate as never before.
This book presents high-quality research papers presented at 5th International Conference on Smart Data Intelligence (ICSMDI 2025) organized by Kongunadu College of Engineering and Technology at Trichy, Tamil Nadu, India, during January 2025.
This book presents high-quality research papers presented at 5th International Conference on Smart Data Intelligence (ICSMDI 2025) organized by Kongunadu College of Engineering and Technology at Trichy, Tamil Nadu, India, during January 2025.