Akademische Arbeit aus dem Jahr 2020 im Fachbereich Informatik - Wirtschaftsinformatik, Note: 1,0, Cologne Business School Köln, Sprache: Deutsch, Abstract: Die vorliegende Arbeit greift die Frage auf, ob das neue Mobilfunknetz 5G tatsächlich die derzeit weltweit einzige revolutionäre IT-Technologie ist oder ihm zu viel Potenzial beigemessen wird.
The Quest to Rediscover Microsoft's Soul and Imagine a Better Future for EveryoneMicrosoft's CEO tells the inside story of the company's continuing transformation, while tracing his own journey from a childhood in India to leading some of the most significant changes of the digital era.
Studienarbeit aus dem Jahr 2021 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 15 Punkte (1+), Justus-Liebig-Universität Gießen, Sprache: Deutsch, Abstract: Videospiele verfügen mittlerweile über riesige Welten, die optionale Informationen und Erlebnisse wiedergeben.
Bachelorarbeit aus dem Jahr 2020 im Fachbereich Soziologie - Medien, Kunst, Musik, Note: 2,0, Universität zu Köln, Sprache: Deutsch, Abstract: Diese Arbeit soll einen Beitrag dazu leisten, die medial populären Thesen von Anita Sarkeesian wissenschaftlich zu beurteilen, um aus den daraus folgenden Erkenntnissen allgemeine Schlussfolgerungen zur Darstellung von Gender in Games ziehen zu können.
Studienarbeit aus dem Jahr 2020 im Fachbereich Filmwissenschaft, Note: 1,3, Freie Universität Berlin (Theaterwissenschaftsinstitut), Sprache: Deutsch, Abstract: Das Videospiel „Detroit: become human“ stellt viele moralische Fragen und spricht viele schwierige Themen wie zum Beispiel die technische Evolution, Diskriminierung, Menschenrechte und häusliche Gewalt an.
Seminar paper from the year 2021 in the subject Gender Studies, grade: 1, Private Padagogische Hochschule der Diozese Linz (PHDL), language: English, abstract: This paper aims to examine in how far the portrayal of stereotypical gender roles in video games has changed.
IP Multimedia Subsystem (IMS) technology, which merges the Internet with interactive telecommunications, represents the here and now for today's packet-switched networks.
'BRILLIANTLY CLEAR AND CAPTIVATING PROSE' STEPHEN FRYA WATERSTONES BOOK OF YEAR 2023An award-winning mathematician explores the maths behind the games we love and why we love to play them.
The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology.
The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology.
There have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself.
There have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself.
EVOLUCIONA EN EL CONOCIMIENTO DE UN VIDEOJUEGO FUNDAMENTALSurgido a finales del siglo pasado, Pokemon era el proyecto de un joven Satoshi Tajiri, que pretendia unir dos de sus grandes pasiones de la ninez: los videojuegos y cazar bichos.
High Speed Packet Access (HSPA) is a collection of two mobile telephony protocols, High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA).
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics.
MIMO Processing for 4G and Beyond: Fundamentals and Evolution offers a cutting-edge look at multiple-input multiple-output (MIMO) signal processing, namely its detection (in both time and frequency domains) and precoding.
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio.
LA SUPERVIVENCIA DE LA HUMANIDAD EN UN MUNDO POSAPOCALÍPTICOTanto si has conocido The Last of Us a través de la estupenda serie de HBO, como si eres fan de la saga de videojuegos, este libro es para ti.
The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries.
Completely updated, this second edition explains how to use the interconnectedness of social networks to make stickier, more compelling games on all types of devices.
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.
A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.
A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment.