Marvel, like other media "e;universes,"e; is a collection of highly profitable and audience-satisfying products that exist not only as individual items of popular culture but coalesce to form a unique and all-encompassing identity.
This is a historical and anthropological study of the myth of the werewolf aimed at reflecting on the metamorphoses of evil and understanding the long evolution of a mythical structure.
This is a historical and anthropological study of the myth of the werewolf aimed at reflecting on the metamorphoses of evil and understanding the long evolution of a mythical structure.
This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games.
This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games.
Digital Film and Television Culture introduces a new framework for the aesthetic and cultural analysis of contemporary film and serial drama, stars on social media and movie awards shows.
**Winner of the Goodreads Readers Choice Memoir Award 2024**'Remarkably candid' Guardian | 'A remarkable person with remarkable stories to tell' Lauren Graham | 'Bold, unapologetic and inspiring' Sutton FosterDiscover Kelly Bishop s captivating story of six decades in show business: a must-have for fans of Gilmore Girls in search of a journey beyond Stars Hollow.
Cinema and Surveillance: The Asymmetric Gaze shows how key modern filmmakers challenge and disturb the relation between film and surveillance, medium and message.
Exploring the dynamic genres of animation and comic book films, this book examines the transmedia role of Spider-Man: Into the Spider-Verse (2018) and its critical involvement in attempts to diversify representations in youth-oriented cinema and culture.
Exploring the dynamic genres of animation and comic book films, this book examines the transmedia role of Spider-Man: Into the Spider-Verse (2018) and its critical involvement in attempts to diversify representations in youth-oriented cinema and culture.
Shapiro captures a generation through first-person reporting, interviews with refugees from the porn industry, conversations with psychologist, educators, and students, and a telling cultural critique.
Shapiro captures a generation through first-person reporting, interviews with refugees from the porn industry, conversations with psychologist, educators, and students, and a telling cultural critique.
The Grotesque Modernist Body explores how and why modernist authors drew on the traditions of the grotesque body in order to represent modern reality accurately.
In its expanded third edition, this definitive work on Classics Illustrated explores the enduring series of comic-book adaptations of literary masterpieces in even greater depth, with twice the number of color plates as in the second edition.
The Grotesque Modernist Body explores how and why modernist authors drew on the traditions of the grotesque body in order to represent modern reality accurately.
In its expanded third edition, this definitive work on Classics Illustrated explores the enduring series of comic-book adaptations of literary masterpieces in even greater depth, with twice the number of color plates as in the second edition.
This Pivot explores the cultural economy of comedy in the UK, looking specifically at the links between industry practices and structures and who produces comedy in the UK.
This Pivot explores the cultural economy of comedy in the UK, looking specifically at the links between industry practices and structures and who produces comedy in the UK.
Beginning with the assertion that educators can effectively use comics and graphic novels to develop readers critical literacy and empathy, DeHart explores the use of graphic novels across grade levels in a wide range of topics and themes.
Captain America made his debut in 1940, just two years behind the first comic book superheroes and five years before the United States' emergence as the world's primary superpower at the end of World War II.
Captain America made his debut in 1940, just two years behind the first comic book superheroes and five years before the United States' emergence as the world's primary superpower at the end of World War II.
Beginning with the assertion that educators can effectively use comics and graphic novels to develop readers critical literacy and empathy, DeHart explores the use of graphic novels across grade levels in a wide range of topics and themes.
Expanding Austenland: The Pride and Prejudice Fanfiction Archive explores Jane Austen's reception in popular culture through an exploration of the ever-expanding terrain of online fanfiction, professionally published (profic) texts, and other intertextual reworkings inspired by the author's most popular novel, Pride and Prejudice.
Expanding Austenland: The Pride and Prejudice Fanfiction Archive explores Jane Austen's reception in popular culture through an exploration of the ever-expanding terrain of online fanfiction, professionally published (profic) texts, and other intertextual reworkings inspired by the author's most popular novel, Pride and Prejudice.
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
Much philosophical work on pop culture apologises for its use; using popular culture is a necessary evil, something merely useful for reaching the masses with important philosophical arguments.
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
Embark on a Poetic Journey Through a Smoky WorldImagine holding in your hands a passport that doesnt just take you to new places, but unlocks new states of mind.