Beginning with the assertion that educators can effectively use comics and graphic novels to develop readers critical literacy and empathy, DeHart explores the use of graphic novels across grade levels in a wide range of topics and themes.
This volume brings together emerging approaches and addresses shifting paradigms in Chinese science fiction studies, offering a window on fan cultures, internet fiction, gender, eco-criticism, post-humanism and biomedical discourse.
This book offers a theoretical framework and numerous cases studies - from early comic books to contemporary graphic novels - to understand the uses of genres in comics.
Collecting arcs 4-6 of RICK REMENDER and WES CRAIG's ongoing darkly humorous drama of the lives of '80s teens training in a secret academy to either become assassins or stand up and become humans.
Los teléfonos celulares permitieron que las personas se comunicaran desde cualquier lugar y los teléfonos inteligentes han transformado la manera en que compartimos información.
A wry look at the golfing world, from the beloved cartoonists at The New Yorker A hilarious hole-in-one for golfers and cartoon-lovers alike, The New Yorker Book of Golf Cartoons, Second Edition brings together over a hundred classic images from across the magazine's eighty-plus-year history.
To prevent an ancient family heirloom from falling into the wrong hands, Maria, a young farm girl, must thwart off the relentless pursuit from an evil Countess who has been on a lifelong quest to unlock an ancient family legend.
The past catches up with a vengeance in the latest chapter of the critically-acclaimed crime/time-travel series With the 33rd century's most dangerous bounty hunters on their trail NadiaTatsuo and Kevin's journey leads them further into the future than ever before.
Learn to draw expressive faces which communicate thoughts, feelings and emotions Drawing characters with realistic facial expressions is a challenging and critical skill for every manga artist and storyteller.
Inspired by the short stories of Ray Bradbury and the Warren magazines, and a love "e;B-movies"e;, Jesse Thomas hoped to give the stability of having the same illustrator and writer to his comic readers with the creation of his own series, entitled Night Craft.
Following on from the highly acclaimed Parts 1 to 3, this book provides detailed insights into how space and popular culture intersect across a broad spectrum of examples, including cinema, music, art, arcade games, cartoons, comics, and advertisements.
The first look at the philosophy behind the Captain America comics and movies, publishing in advance of the movie release of Captain America: The Winter Solider in April 2014.
An NPR Best Book of the YearA Washington Post Best Book of the Year A Chicago Tribune Fall "e;Best Read"e;An Alma most anticipated book of NovemberFrom the prize-winning author of The Three Escapes of Hannah Arendt, a stunning graphic narrative of newly discovered stories from Jewish teens on the cusp of WWII.