Since the release of the first edition of Career Compass more than two decades ago, the landscape of a Navy officer's career has transformed significantly, adapting to societal changes while upholding the Navy's core values of service and excellence.
Seeking to redress the traditional focus of historical criminology on the West and Global North, Imperial Crime and Punishment brings a fresh perspective to this burgeoning field by drawing instead on imperial contexts.
Framing the Opioid Crisis in Canada empirically examines public debates about the opioid crisis by politicians, journalists, and the general public, focusing on who they blame for the crisis and their proposed solutions.
The hidden histories of empire, told through the haunted afterlives of colonial migrationsIndian migrants provided the labor that enabled the British Empire to gain control over a quarter of the world's population and territory.
The volume examines popular sensibilities via textual, visual, performative, spatial, digital frames of inquiry and critical social-political issues in South Asia.
This campaign-by-campaign analysis of the War Between the States presents the action from the opening shots at Fort Sumter to the furled flags at Appomattox.
A definitive and refreshingly readable new translation of Thucydides's History of the Peloponnesian War, paired with a brilliant introduction on how to read and understand Thucydides.
The Werewolf in Medieval Romance argues that in Guillaume de Palerne, Bisclavret, Arthur and Gorlagon, Melion, William of Palerne, and Biclarel the werewolf’s identity incorporates a variety of assemblages, including human and animal bodies, and physical spaces and the animate and inanimate beings or objects therein.
The Werewolf in Medieval Romance argues that in Guillaume de Palerne, Bisclavret, Arthur and Gorlagon, Melion, William of Palerne, and Biclarel the werewolf’s identity incorporates a variety of assemblages, including human and animal bodies, and physical spaces and the animate and inanimate beings or objects therein.
Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts.