Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history.
Ian Scheffler, journalist and aspiring speedcuber, attempts to break into the international phenomenon of speedsolving the Rubiks Cubethink chess played at the speed of Ping-Pongwhile exploring the greater lessons that can be learned through solving it.
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games.
Today, it seems as if everyone from heroic-yet-angsty teenagers, to giggling schoolgirls, to middle-aged businessmen, to bored moms are finding themselves whisked away to save distant worlds from some kind of unspeakable evil.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons.
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning.
This is the first full-colour history of the world-famous toy soldiers to chart the whole story of their development from Victorian table toy to 21st Century collectable.
Naval aviation arrived early in the last century in the form of balloons and airships employed by the British Royal Navy for reconnaissance, and interest was stirring in naval circles in a greater aeronautical capacity for the service.
First published in 1953, Teach Yourself Cycling is a beautiful, lovingly reproduced window into a distant age, where understanding the good manners of the road and enjoying the innocence of the family picnic dominated life on two wheels.
With a few sorry exceptions, it's heartening to think that the gardener or bird-spotter of the 1950s or 60s would immediately recognise most of the songs that sing out over English gardens today.
First published in 1938, Teach Yourself To Fly was not only one of the very first Teach Yourself books to be published but the first to actually change the world.
Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos.