This revised and updated edition of Open and Distance Learning in the Developing World sets the expansion of distance education in the context of general educational change and explores its use for basic and non-formal education, schooling, teacher training and higher education.
Although power and privilege are embedded in all learning environments, the learning sciences is dominated by individual cognitive theories of learning that cannot expose the workings of power.
Learners complain that they do not get enough feedback, and educators resent that although they put considerable time into generating feedback, students take little notice of it.
Psychology for the Classroom: E-Learning is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments.
Instructional design theory and practice has evolved over the past 30 years from an initial narrow focus on programmed instruction to a multidimensional field of study integrating psychology, technology, evaluation, measurement, and management.
Best Practices for Flipping the College Classroom provides a comprehensive overview and systematic assessment of the flipped classroom methodology in higher education.
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills.
The disjuncture between the design intent of the developers of ICTs and the needs of the users has often led to surprising use of new technologies, as users have refused to become mere agents of the designers.
This book responds to an ever-increasing call from educators, policy makers, journalists, parents and the public at large for analysis that cuts through the hype surrounding the information revolution to address key issues associated with new media in higher education and learning.
This book provides a comprehensive overview of the organizational models of distance and online learning from an international perspective and from the point of view of economic planning, costing and management decision-making.
This handbook brings together scholars from around the globe who here contribute to our understanding of how digital rhetoric is changing the landscape of writing.
Academic and practitioner journals in fields from electronics to business to language studies, as well as the popular press, have for over a decade been proclaiming the arrival of the "e;computer revolution"e; and making far-reaching claims about the impact of computers on modern western culture.
Creating Stellar Lessons with Digital Tools prepares teachers in training and in-service teachers to use technologies for design and development activities with middle and high school students.
Cognition, Education, and Communication Technology presents some of the recent theoretical developments in the cognitive and educational sciences and implications for the use of information and communication technology (ICT) in the organization of school and university education.
Conducting Research in Online and Blended Learning Environments examines various perspectives, issues, and methods for conducting research in online and blended learning environments.
Network Science, A Decade Later--the result of NSF-funded research that looked at the experiences of a set of science projects which use the Internet--offers an understanding of how the Internet can be used effectively by science teachers and students to support inquiry-based teaching and learning.
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings.
This book introduces the concept of a hypothetical type of knowledge construction -- referred to as structural knowledge -- that goes beyond traditional forms of information recall to provide the bases for knowledge application.
Internet Environments for Science Education synthesizes 25 years of research to identify effective, technology-enhanced ways to convert students into lifelong science learners--one inquiry project at a time.
Although distance education has developed rapidly over the past decade, writing on the subject is still scattered over a diverse range of often inaccessible sources.
A Framework for Teaching Music Online defines the current online learning landscape of music in higher education and then presents a cyclical teaching framework that describes how to practically develop an online music course.
Some of today's educational experts were asked to envision the year 2020, when technology has assumed a major role in elementary and secondary education.
National governments and multi-national institutions are spending unprecedented amounts of money on ICT on improving the overall quality of school learning, and schools are increasingly expected to prepare young people for a global economy in which inter-cultural understanding will be a priority.
This book brings together a collection of articles that were presented at the Open and Distance Learning Association of Australia (ODLAA) conference in February 2017.
Lessons from Lockdown explores the impact of COVID-19 on our schooling systems, on the young people and families that they serve and on all who work in - and with - our schools, and asks what the long-term ramifications of the pandemic might be for the pedagogy and purpose of formal education.
This book consists of a selection of papers that discuss the challenges in the increasingly complex world of education and various educational problems such as moral degradation, lack of literacy, pedagogical curriculum and innovation, educational technology.