Visual Mythologies in Education examines how schools reproduce privilege and disadvantage through an analysis of the visual imagery in their promotional materials.
This volume examines the turn inwards, toward matters of the self, in an era characterized by suffering, destruction and death resulting from large-scale structural problems, including global pandemics, economic inequality and climate change.
This book examines how government propaganda and everyday online activity shaped China's digital nationalism in response to the first wave of the COVID-19 pandemic.
This book explores the role of heritage in contemporary British visual culture through an analysis of a selection of British factual television series.
This interdisciplinary volume investigates American serial television, exploring how food serves as a compelling lens to examine cultural narratives, societal dynamics, and the artistry of storytelling.
This book explores the role of heritage in contemporary British visual culture through an analysis of a selection of British factual television series.
Offering a comprehensive analysis of web series as an experimental media form, this book traces their emergence in the late 1990s in the United States to their global influence across platforms such as YouTube, Facebook and TikTok.
As Digital Cultures becomes the dominant term used by many across a variety of intellectual fields to describe the social, aesthetic, and political impact of digital media, it is necessary to provide a reference volume that specifies and defines the bounds of scholarly debates and curricular outlines for an otherwise amorphous interdisciplinary space.
This book examines how government propaganda and everyday online activity shaped China's digital nationalism in response to the first wave of the COVID-19 pandemic.
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games.
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games.
This interdisciplinary volume investigates American serial television, exploring how food serves as a compelling lens to examine cultural narratives, societal dynamics, and the artistry of storytelling.
Offering a comprehensive analysis of web series as an experimental media form, this book traces their emergence in the late 1990s in the United States to their global influence across platforms such as YouTube, Facebook and TikTok.
Visual Mythologies in Education examines how schools reproduce privilege and disadvantage through an analysis of the visual imagery in their promotional materials.
This volume examines the turn inwards, toward matters of the self, in an era characterized by suffering, destruction and death resulting from large-scale structural problems, including global pandemics, economic inequality and climate change.
Crisis in a Tweet explores the alarming reality that a single social media post can unleash severe consequences for individuals and organizations alike.
Crisis in a Tweet explores the alarming reality that a single social media post can unleash severe consequences for individuals and organizations alike.
The Fundamentals of UX Writing explores the topic of microcopy - what it is, why it matters, and how to craft effective, user-friendly text for digital experiences.
The Fundamentals of UX Writing explores the topic of microcopy - what it is, why it matters, and how to craft effective, user-friendly text for digital experiences.
Im Chinesischen bezeichnet der Begriff Wanghong Creator und Social-Media-Unternehmer, die auch als KOLs (Key Opinion Leaders) und Zhubo (Showroom-Hosts) bekannt sind, ebenso Influencer und Mikro-Prominente.
Im Chinesischen bezeichnet der Begriff Wanghong Creator und Social-Media-Unternehmer, die auch als KOLs (Key Opinion Leaders) und Zhubo (Showroom-Hosts) bekannt sind, ebenso Influencer und Mikro-Prominente.
This book takes an interdisciplinary approach to the face, defined not only as the human physical constitution but also in a metaphorical and cultural sense, and its connection with society.