While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays.
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays.
One-stop reference to state-of-the-art theory, key strategies/protocols, deployment aspects, standardization activities and experimental studies of technologies for the smart grid.
Ideal for researchers and practitioners looking to develop and use computational algorithms for waveform design in diverse active sensing applications.
First demonstrated in 1928, color television remained little more than a novelty for decades as the industry struggled with the considerable technical, regulatory, commercial, and cultural complications posed by the medium.
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium.
Following on from the successful MPEG-2 standard, MPEG-4 Visual is enabling a new wave of multimedia applications from Internet video streaming to mobile video conferencing.
Since the publication of Wireless Video Communications five years ago, the area of video compression and wireless transceivers has evolved even further.
With a focus on changing job tasks and knowledge requirements for professionals, this book enables readers to meet the demands of designing, implementing, and supporting end-to-end IPTV systems.
The only single, comprehensive textbook on all aspects of digital television The next few years will see a major revolution in the technology used to deliver television services as the world moves from analog to digital television.
In this updated edition of his best-selling guide, Homer Davidson, master of consumer electronics, provides wizardly hands-on advice on troubleshooting and repairing a wide range of electronic devices -- without the benefit of schematic diagrams.
Incorporate the "e;tube sound"e; into your home audio systemLearn how to work with vacuum tubes and construct high-quality audio amplifiers on your workbench with help from this hands-on, do-it-yourself resource.
THE AUDIOPHILE'S PROJECT SOURCEBOOKBuild audio projects that produce great sound for far less than they cost in the store, with audio hobbyists' favorite writer Randy Slone.
The definitive guide to digital engineering--fully updatedGain a thorough understanding of digital audio tools, techniques, and practices from this completely revised and expanded resource.
Projects include: FM radios, aircraft radios,VHF ham radio receivers,VHF public service radio, old-time radio tubes, shortwave receivers, and free energy receiversCovers early radio models such as crystal radio as well as more contemporary optionsAppeals to skill levels from novice to advanced
Everything you need to design and produce high definition DVDs-from three of the most well-known specialists in the industryHigh Definition DVD Handbook is your one-stop resource for mastering the new HD DVD and Blu-ray Disc formats and successfully applying them to the entire DVD process-from authoring to design to production.
* THE industry standard reference for video engineering, completely updated with more than 50% new material* New chapters on video networking and digital television systems in the USA and Europe* CD-ROM contains over 1000 pages of bonus material, linked by icon to relevant sections of the handbook so readers can expand their research
Details and annotates key DTV broadcast standardsCovers the technical parameters that drive DTV system performanceOffers clear explanations of the functions and capabilities of all major DTV components
* The "e;Everypersons"e; guide to understanding and repairing common electronic devices--written for people who would ordinarily "e;call the shop"e; * Covers TVs, DVDs, CD-players, Audio tuners and receivers, speaker systems, radios, telephones, and FAXs, and more* Includes "e;Electronics 101"e; for true beginners* No technical background necessary--features easy-to-understand language and clear instructions* New chapters on wireless cellular phones and DVD systems
The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.
At the time of rapid technological progress and uptake of High Dynamic Range (HDR) video content in numerous sectors, this book provides an overview of the key supporting technologies, discusses the effectiveness of various techniques, reviews the initial standardization efforts and explores new research directions in all aspects involved in HDR video systems.